Reef: Difference between revisions
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Jh dreemurr (talk | contribs) Created page with "== Overview == The Reef is a large ship built by the Strider hub. It has a decent amount of health for its cost and has a powerful weapon which can aid with oceanic assaults. === Statistics === * Health: 7500 * Movespeed: 82.5 Elmo/s * Cost(Metal/Energy): 3000 * Has 2 Airpads on board, which can repair and rearm up to 2 Aircraft. * Idly builds Gull units, to a maximum of 12, these are free. * Must stockpile resources to fire its weapon. ==== Seeking Disarming..." |
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The | == Overview == | ||
The Reef is a large ship built by the [[Strider]] hub. It has a decent amount of health for its cost and has a powerful weapon which can aid with oceanic assaults. | |||
=== Statistics === | |||
* Health: 7500 | |||
* Movespeed: 82.5 Elmo/s | |||
* Cost(Metal/Energy): 3000 | |||
* Has 2 Airpads on board, which can repair and rearm up to 2 Aircraft. | |||
* Idly builds [[Gull]] units, to a maximum of 12, these are free. | |||
* Must stockpile resources to fire its weapon. | |||
==== Seeking Disarming Missile ==== | |||
* Manually Fired | |||
* Damage: 15000(Disarm) | |||
* Range: 3000 | |||
* Reload: 5s | |||
* Maximum Disarm Time: 10s | |||
* Flight Time: 10s | |||
* Stockpile Cost(Metal/Energy): 150 | |||
* Pierces Shields except charged [[Funnelweb]] | |||
=== Strategy === | |||
When using a Reef, do not send it in alone, it will die. Guard it with anti-sub units and other sea-based combat units. It is ill-advised to use the Reef as an aircraft repair point, as it is usually more susceptible to damage than if the aircraft was repairing at base. | |||
=== Other Information === | |||
* The Reef shares the tether to any units it controls with the [[Dominatrix]], this one is also purely visual. | |||
* The Reef can be lifted by the [[Gunship]] factory's heavy transport, however the construction of [[Gull]]s is paused when in transport. | |||
Revision as of 14:09, 11 November 2025
Overview
The Reef is a large ship built by the Strider hub. It has a decent amount of health for its cost and has a powerful weapon which can aid with oceanic assaults.
Statistics
- Health: 7500
- Movespeed: 82.5 Elmo/s
- Cost(Metal/Energy): 3000
- Has 2 Airpads on board, which can repair and rearm up to 2 Aircraft.
- Idly builds Gull units, to a maximum of 12, these are free.
- Must stockpile resources to fire its weapon.
Seeking Disarming Missile
- Manually Fired
- Damage: 15000(Disarm)
- Range: 3000
- Reload: 5s
- Maximum Disarm Time: 10s
- Flight Time: 10s
- Stockpile Cost(Metal/Energy): 150
- Pierces Shields except charged Funnelweb
Strategy
When using a Reef, do not send it in alone, it will die. Guard it with anti-sub units and other sea-based combat units. It is ill-advised to use the Reef as an aircraft repair point, as it is usually more susceptible to damage than if the aircraft was repairing at base.
Other Information
- The Reef shares the tether to any units it controls with the Dominatrix, this one is also purely visual.
- The Reef can be lifted by the Gunship factory's heavy transport, however the construction of Gulls is paused when in transport.