Detriment: Difference between revisions
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Jh dreemurr (talk | contribs) Created page with "== Overview == The Detriment is the heaviest mobile unit able to be deployed on skirmishes, it is a Strider, naturally. It is nigh-invincible, however, Ultimatums and any air units, especially the Gunship's Gnat, pose a large threat still. Send a Detriment with an allied army to mitigate it's weaknesses. === Statistics === * Health: 76000 * Movespeed: 36 Elmo/s * Cost(Metal/Energy): 21000 * Vision Range: 900 *Can Jump: Yes ==== Triple Gauss Batter..." |
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== Overview == | |||
The Detriment is the heaviest mobile unit able to be deployed on skirmishes, it is a [[Strider]], naturally. It is nigh-invincible, however, [[Ultimatum]]s and any air units, especially the [[Gunship]]'s [[Gnat]], pose a large threat still. Send a [[Detriment]] with an allied army to mitigate it's weaknesses. | |||
The Detriment is the | |||
== | === Statistics === | ||
* Health: 76000 | |||
* Movespeed: 36 Elmo/s | |||
* Cost(Metal/Energy): 21000 | |||
* Vision Range: 900 | |||
*Can Jump: Yes | |||
==== Triple Gauss Battery ==== | |||
* Damage: 200 | |||
* Range: 550 | |||
* Reloadtime: 2.6s | |||
* Deals more damage to Shields | |||
* May fire Underwater | |||
* The [[Detriment]] visually has 2 of these, one at the end of each arm | |||
* Fires 3 projectiles with a delay of 0.2s between projectiles | |||
=== Abilities === | |||
Put abilities here, cloaks, shields, radar, radar jam, stuff like that | |||
*Sonar: 900 | |||
==== Jumping ==== | |||
*Jump Amount: 3 | |||
*Jump Startlag: 0.9s | |||
*Jump Reload: 120s | |||
*Landing Damage: 2000 | |||
*Landing AoE: 500 | |||
=== Strategy === | |||
place strategies here | |||
=== Counters === | |||
By the time the [[Detriment]] reaches the field, the game is usually already over. However, defeating a [[Detriment]] is not an impossible task, utilizing [[Gnat]]s | |||
=== Other Information === | |||
place information that isnt too important here, stuff like trivia or something idk | |||
[[Category:Templates]] | |||
Revision as of 23:25, 11 November 2025
Overview
The Detriment is the heaviest mobile unit able to be deployed on skirmishes, it is a Strider, naturally. It is nigh-invincible, however, Ultimatums and any air units, especially the Gunship's Gnat, pose a large threat still. Send a Detriment with an allied army to mitigate it's weaknesses.
Statistics
- Health: 76000
- Movespeed: 36 Elmo/s
- Cost(Metal/Energy): 21000
- Vision Range: 900
- Can Jump: Yes
Triple Gauss Battery
- Damage: 200
- Range: 550
- Reloadtime: 2.6s
- Deals more damage to Shields
- May fire Underwater
- The Detriment visually has 2 of these, one at the end of each arm
- Fires 3 projectiles with a delay of 0.2s between projectiles
Abilities
Put abilities here, cloaks, shields, radar, radar jam, stuff like that
- Sonar: 900
Jumping
- Jump Amount: 3
- Jump Startlag: 0.9s
- Jump Reload: 120s
- Landing Damage: 2000
- Landing AoE: 500
Strategy
place strategies here
Counters
By the time the Detriment reaches the field, the game is usually already over. However, defeating a Detriment is not an impossible task, utilizing Gnats
Other Information
place information that isnt too important here, stuff like trivia or something idk