Iris: Difference between revisions
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Jh dreemurr (talk | contribs) Created page with "== Overview == The Iris is a very helpful utility unit, it can be made from the Cloak factory, or by Morphing a Cornea. It is unarmed but has stealth-related abilities. === Statistics === * Health: 600 * Movespeed: 54 Elmo/s * Cost(Metal/Energy): 600 === Abilities === Radar jamming: 350 Elmos Water Capable: Amphibious ==== Area Cloaking ==== *Radius: 350 Elmos *Decloak Radius(Self): 210 Elmos *Upkeep(Energy): 15/s ==== Morphing ==== *Morph To: Cornea *Cost(..." |
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== Overview == | |||
The Iris is a very helpful utility unit, it can be made from the [[Cloak]] factory, or by Morphing a [[Cornea]]. It is unarmed but has stealth-related abilities. | |||
=== Statistics === | |||
The Iris | |||
* Health: 600 | |||
* Movespeed: 54 Elmo/s | |||
* Cost(Metal/Energy): 600 | |||
=== Abilities === | |||
Radar jamming: 350 Elmos | |||
Water Capable: Amphibious | |||
==== Area Cloaking ==== | |||
*Radius: 350 Elmos | |||
*Decloak Radius(Self): 210 Elmos | |||
*Upkeep(Energy): 15/s | |||
==== Morphing ==== | |||
*Morph To: [[Cornea]] | |||
*Cost(Metal/Energy): 0 | |||
=== Strategy === | |||
keep it away from enemies when its alone, obviously. Very useful to hide a large army before launching a raid. Use in combination with fragile units to minimize how much they take damage. Use in combination with anti-heavies, such as multiple [[Lance]]s, to deal large surprise damage to enemy [[Strider]]s. Be wary of [[Sparrow]]'s decloaking explosion when it dies, your army may be decloaked by a surprise [[Sparrow]] from the opposition. It does not have a Personal Cloak, it must use it's Area Cloak, be careful of this. | |||
=== Other Information === | |||
* Cannot activate cloak underwater, still jams radars, but not sonars. | |||
* Reduces decloak range of most other cloaked units while they are under it's Area Cloak range, excludes other [[Iris]]es while they are active. | |||
Revision as of 15:19, 11 November 2025
Overview
The Iris is a very helpful utility unit, it can be made from the Cloak factory, or by Morphing a Cornea. It is unarmed but has stealth-related abilities.
Statistics
- Health: 600
- Movespeed: 54 Elmo/s
- Cost(Metal/Energy): 600
Abilities
Radar jamming: 350 Elmos Water Capable: Amphibious
Area Cloaking
- Radius: 350 Elmos
- Decloak Radius(Self): 210 Elmos
- Upkeep(Energy): 15/s
Morphing
- Morph To: Cornea
- Cost(Metal/Energy): 0
Strategy
keep it away from enemies when its alone, obviously. Very useful to hide a large army before launching a raid. Use in combination with fragile units to minimize how much they take damage. Use in combination with anti-heavies, such as multiple Lances, to deal large surprise damage to enemy Striders. Be wary of Sparrow's decloaking explosion when it dies, your army may be decloaked by a surprise Sparrow from the opposition. It does not have a Personal Cloak, it must use it's Area Cloak, be careful of this.
Other Information
- Cannot activate cloak underwater, still jams radars, but not sonars.
- Reduces decloak range of most other cloaked units while they are under it's Area Cloak range, excludes other Irises while they are active.