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| The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents.
| | {{Balanced_Annihilation_deprecated}} |
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| Use your [[Commander]] and [[Unit classes#Constructor|Constructors]] to build up your base and economy, [[Unit classes#Raider|Raider]] and [[Unit classes#Assault|Assault]] units to attack at close range, [[Unit classes#Skirmisher|Skirmishers]] and [[Unit classes#Artillery|Artillery]] to engage at long range, and [[Unit classes#Riot|Riots]] to defend in close quarters.
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| {| class="wikitable"
| | [[category:Balanced Annihilation]] |
| ! style="text-align: center;" | [[Cloakbot Factory|{{unit image|factorycloak|Cloakbot Factory}}<br>Cloakbots]]
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| ! style="text-align: center;" | [[Shieldbot Factory|{{unit image|factoryshield|Shieldbot Factory}}<br>Shieldbots]]
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| ! style="text-align: center;" | [[Rover Assembly|{{unit image|factoryveh|Rover Assembly}}<br>Rovers]]
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| ! style="text-align: center;" | [[Hovercraft Platform|{{unit image|factoryhover|Hovercraft Platform}}<br>Hovercraft]]
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| ! style="text-align: center;" | [[Gunship Plant|{{unit image|factorygunship|Gunship Plant}}<br>Gunships]]
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| ! style="text-align: center;" | [[Airplane Plant|{{unit image|factoryplane|Airplane Plant}}<br>Airplanes]]
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| | style="text-align: center; font-weight:bold;" | [[Spider Factory|{{unit image|factoryspider|Spider Factory}}<br>Spiders]]
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| | style="text-align: center; font-weight:bold;" | [[Jumpbot Factory|{{unit image|factoryjump|Jumpbot Factory}}<br>Jumpbots]]
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| | style="text-align: center; font-weight:bold;" | [[Tank Foundry|{{unit image|factorytank|Tank Foundry}}<br>Tanks]]
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| | style="text-align: center; font-weight:bold;" | [[Amphbot Factory|{{unit image|factoryamph|Amphbot Factory}}<br>Amphbots]]
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| | style="text-align: center; font-weight:bold;" | [[Shipyard|{{unit image|factoryship|Shipyard}}<br>Ships]]
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| | style="text-align: center; font-weight:bold;" | [[Strider Hub|{{unit image|striderhub|Strider Hub}}<br>Striders]]
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| |}
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| Properties shared by most or all units in Zero-K include:
| | '''Units''' are smallest player- or AI-controllable in-game entities. They may be stationary (buildings) or mobile (kbots, vehicles, airplanes, etc.). However, in common language "units" are understood as "mobile units". |
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| * They cost the same amount of [[Metal]] and [[Energy]]. | | * Before you read, please understand the [[Tech Levels]] |
| * Most units are produced by a factory, and autonomous Drones are built by their parent.
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| Useful information on units:
| | ==Types of units== |
| * [[Unit classes]]
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| * [[Map icons|Unit map icons]]
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| * [[Weapon classes]]
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| * [[Internal unit names]]
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| ==Unit chassis movement traits==
| | By function: |
| | * [[Commander]] |
| | * [[Construction units]] |
| | * Combat units |
| | * [[Production buildings]] |
| | * [[Defense buildings]] |
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| The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options.
| | By mobility type: |
| | * [[Vehicles]] |
| | * Kbots |
| | * Hovercraft |
| | * Seaplanes |
| | * Airplanes |
| | * Ships and Submarines |
| | * Structures |
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| ===Brief overview===
| | [[category:Playing]] |
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| ;Legged chassis
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| :<div style="float:left;padding-right:0.5em;margin:0">{{unit image|cloakraid}}[[File:Angle_54.png|64px|link=]]</div> ''Bots:'' Non-climbing legged units (generally having two or four legs) tend to have great turn rates and can typically traverse somewhat steep terrain. Some bots are [[Submersion|amphibious]], notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider bots]]. Many of the bots from the [[Jumpbot Factory]] and a few other bots can [[Jump Command|jump]], which can be useful for traversing terrain as well as in combat.{{clear}}
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| :<div style="float:left;padding-right:0.5em;margin:0">{{unit image|cloakbomb}}[[File:Angle_90.png|64px|link=]]</div>''All-terrain:'' Climbing legged units (generally having four or more legs) can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include [[Spider Factory|all spider factory units]] and various other units such as the [[Scorpion|Scorpion strider]].{{clear}}
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| ;Wheeled, tracked and hovercraft chassis
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| :<div style="float:left;padding-right:0.5em;margin:0">{{unit image|vehraid}}[[File:Angle_27.png|64px|link=]]</div> [[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).{{clear}}
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| :<div style="float:left;padding-right:0.5em;margin:0">{{unit image|tankassault}}[[File:Angle_27.png|64px|link=]]</div> [[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse.{{clear}}
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| :<div style="float:left;padding-right:0.5em;margin:0">{{unit image|hoverraid}}[[File:Angle_27.png|64px|link=]]</div> [[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily.{{clear}}
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| ;Airborne chassis
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| :{{unit image|bomberriot|style=float:left;padding-right:0.5em}} Airplanes fly and tend to have excellent speed. Their movement resembles real-life planes.{{clear}}
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| :{{unit image|gunshipraid|style=float:left;padding-right:0.5em}} Gunships hover above the ground; their movement resembles helicopters.{{clear}}
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| ;Naval chassis
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| :{{unit image|shipscout|style=float:left;padding-right:0.5em}} Ships float on the sea surface. Smaller ships are built in the [[Shipyard]], while carriers and battleships are built at the [[Strider Hub]].{{clear}}
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| :{{unit image|subraider|style=float:left;padding-right:0.5em}} Submarines [[Submersion|dive underwater]], which gives them protection from radar and weaponry (but they cannot surface).{{clear}}
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| There are also various kinds of indirect movement, such as [[Transportation|transport gunships]], [[Teleportation|teleportation]], throwing, gravity projection, etc. And terrain can be [[Terraform|terraformed]] by construction units, or flattened by attacking with certain units such as the [[Tremor]] artillery unit, which can help enable units such as tanks to cross terrain that would otherwise be impassable for them.
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| The [[Newbie Guide#Map views|pathing map overlay]] when a unit is selected is useful for viewing where a selected unit can and cannot go.
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| {{Navbox units}}
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| {{Navbox buildings}}
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| [[Category:Units|#]][[Category:Buildings|#]]
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