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Units: Difference between revisions

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The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents.
{{Balanced_Annihilation_deprecated}}


Use your [[Commander]] and [[Unit classes#Constructor|Constructors]] to build up your base and economy, [[Unit classes#Raider|Raider]] and [[Unit classes#Assault|Assault]] units to attack at close range, [[Unit classes#Skirmisher|Skirmishers]] and [[Unit classes#Artillery|Artillery]] to engage at long range, and [[Unit classes#Riot|Riots]] to defend in close quarters.


{| class="wikitable"
[[category:Balanced Annihilation]]
! style="text-align: center;" | [[Cloakbot Factory|{{unit image|factorycloak|Cloakbot Factory}}<br>Cloakbots]]
! style="text-align: center;" | [[Shieldbot Factory|{{unit image|factoryshield|Shieldbot Factory}}<br>Shieldbots]]
! style="text-align: center;" | [[Rover Assembly|{{unit image|factoryveh|Rover Assembly}}<br>Rovers]]
! style="text-align: center;" | [[Hovercraft Platform|{{unit image|factoryhover|Hovercraft Platform}}<br>Hovercraft]]
! style="text-align: center;" | [[Gunship Plant|{{unit image|factorygunship|Gunship Plant}}<br>Gunships]]
! style="text-align: center;" | [[Airplane Plant|{{unit image|factoryplane|Airplane Plant}}<br>Airplanes]]
|-
| style="text-align: center; font-weight:bold;" | [[Spider Factory|{{unit image|factoryspider|Spider Factory}}<br>Spiders]]
| style="text-align: center; font-weight:bold;" | [[Jumpbot Factory|{{unit image|factoryjump|Jumpbot Factory}}<br>Jumpbots]]
| style="text-align: center; font-weight:bold;" | [[Tank Foundry|{{unit image|factorytank|Tank Foundry}}<br>Tanks]]
| style="text-align: center; font-weight:bold;" | [[Amphbot Factory|{{unit image|factoryamph|Amphbot Factory}}<br>Amphbots]]
| style="text-align: center; font-weight:bold;" | [[Shipyard|{{unit image|factoryship|Shipyard}}<br>Ships]]
| style="text-align: center; font-weight:bold;" | [[Strider Hub|{{unit image|striderhub|Strider Hub}}<br>Striders]]
|}


Properties shared by most or all units in Zero-K include:
'''Units''' are smallest player- or AI-controllable in-game entities. They may be stationary (buildings) or mobile (kbots, vehicles, airplanes, etc.). However, in common language "units" are understood as "mobile units".


* They cost the same amount of [[Metal]] and [[Energy]].
* Before you read, please understand the [[Tech Levels]]
* Most units are produced by a factory, and autonomous Drones are built by their parent.


Useful information on units:
==Types of units==
* [[Unit classes]]
* [[Map icons|Unit map icons]]
* [[Weapon classes]]
* [[Internal unit names]]


==Unit chassis movement traits==
By function:
* [[Commander]]
* [[Construction units]]
* Combat units
* [[Production buildings]]
* [[Defense buildings]]


The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options.
By mobility type:
* [[Vehicles]]
* Kbots
* Hovercraft
* Seaplanes
* Airplanes
* Ships and Submarines
* Structures


===Brief overview===
[[category:Playing]]
 
;Legged chassis
:<div style="float:left;padding-right:0.5em;margin:0">{{unit image|cloakraid}}[[File:Angle_54.png|64px|link=]]</div> ''Bots:'' Non-climbing legged units (generally having two or four legs) tend to have great turn rates and can typically traverse somewhat steep terrain. Some bots are [[Submersion|amphibious]], notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider bots]]. Many of the bots from the [[Jumpbot Factory]] and a few other bots can [[Jump Command|jump]], which can be useful for traversing terrain as well as in combat.{{clear}}
:<div style="float:left;padding-right:0.5em;margin:0">{{unit image|cloakbomb}}[[File:Angle_90.png|64px|link=]]</div>''All-terrain:'' Climbing legged units (generally having four or more legs) can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include [[Spider Factory|all spider factory units]] and various other units such as the [[Scorpion|Scorpion strider]].{{clear}}
;Wheeled, tracked and hovercraft chassis
:<div style="float:left;padding-right:0.5em;margin:0">{{unit image|vehraid}}[[File:Angle_27.png|64px|link=]]</div> [[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).{{clear}}
:<div style="float:left;padding-right:0.5em;margin:0">{{unit image|tankassault}}[[File:Angle_27.png|64px|link=]]</div> [[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse.{{clear}}
:<div style="float:left;padding-right:0.5em;margin:0">{{unit image|hoverraid}}[[File:Angle_27.png|64px|link=]]</div> [[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily.{{clear}}
;Airborne chassis
:{{unit image|bomberriot|style=float:left;padding-right:0.5em}} Airplanes fly and tend to have excellent speed. Their movement resembles real-life planes.{{clear}}
:{{unit image|gunshipraid|style=float:left;padding-right:0.5em}} Gunships hover above the ground; their movement resembles helicopters.{{clear}}
;Naval chassis
:{{unit image|shipscout|style=float:left;padding-right:0.5em}} Ships float on the sea surface. Smaller ships are built in the [[Shipyard]], while carriers and battleships are built at the [[Strider Hub]].{{clear}}
:{{unit image|subraider|style=float:left;padding-right:0.5em}} Submarines [[Submersion|dive underwater]], which gives them protection from radar and weaponry (but they cannot surface).{{clear}}
 
There are also various kinds of indirect movement, such as [[Transportation|transport gunships]], [[Teleportation|teleportation]], throwing, gravity projection, etc. And terrain can be [[Terraform|terraformed]] by construction units, or flattened by attacking with certain units such as the [[Tremor]] artillery unit, which can help enable units such as tanks to cross terrain that would otherwise be impassable for them.
 
The [[Newbie Guide#Map views|pathing map overlay]] when a unit is selected is useful for viewing where a selected unit can and cannot go.
 
 
{{Navbox units}}
 
{{Navbox buildings}}
 
[[Category:Units|#]][[Category:Buildings|#]]

Revision as of 21:59, 23 February 2026

File:172px-Symbol comment vote.svg.png Warning! This page is outdated! The information displayed may no longer be valid, or has not been updated in a long time. Please refer to a different page for current information.

Units are smallest player- or AI-controllable in-game entities. They may be stationary (buildings) or mobile (kbots, vehicles, airplanes, etc.). However, in common language "units" are understood as "mobile units".

Types of units

By function:

By mobility type:

  • Vehicles
  • Kbots
  • Hovercraft
  • Seaplanes
  • Airplanes
  • Ships and Submarines
  • Structures