Convict: Difference between revisions
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=== Strategy === | === Strategy === | ||
The Convict’s shield is especially useful in the early game. It can keep a half-built turret safe from a pesky raider long enough for construction to finish. Marching them alongside [[Bandit|Bandits]] creates a strong anti-turret push. Later in the game, packing a few Convicts into your shieldball adds extra shield regen to the army and lets the Convicts safely reclaim nearby wrecks. | |||
=== | ===== Counters ===== | ||
* | |||
* [[Raiders]] can still pick off undefended Convicts, particularly if you micro them inside the shield radius. | |||
* Units with splash weapons (e.g. [[Ripper]] or [[Ogre]]) can deal minor damage through the Convict's shield. | |||
[[Category:Shieldbots]] | [[Category:Shieldbots]] | ||
Revision as of 16:34, 2 December 2025
Overview
The Convict is the Shieldbot Factory's constructor. It is equipped with a small shield, boosting its survivability and allowing for some useful protective tactics.
Statistics
- Cost: 120
- Health: 780
- Movespeed: 61 elmos/s
Abilities
Construction
- Build Power: 5
Energy Shield
- Health: 900
- Regen: 11 health/s
- Regen Cost: 0 energy/s
- Radius: 80 elmos
Strategy
The Convict’s shield is especially useful in the early game. It can keep a half-built turret safe from a pesky raider long enough for construction to finish. Marching them alongside Bandits creates a strong anti-turret push. Later in the game, packing a few Convicts into your shieldball adds extra shield regen to the army and lets the Convicts safely reclaim nearby wrecks.