Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Mapcomponents: texture: Difference between revisions

From Fightorder
interwiki>Enetheru
m delete due to duplicate info
 
m 1 revision imported
 
(No difference)

Latest revision as of 18:14, 12 November 2025

File:172px-Symbol comment vote.svg.png Deletion! This page is marked for deletion! If you think it does not belong deleted, please remove this template, and state your reasoning in the edit summary, or on the talk page.


Texture Map

Texture map size is related in pixels and in spring map size. 2x2 MapSquares in spring are equal to 1024x1024 Pixels. Texture maps mus be in multiples of 2. I.E. 2x2, 6x10, 12x16, 16x16, etc. No odd sizes are allowed (Example: 15x10).

This guide assumes that you understand how to make a texture map and it also assumes that you know how to use terrain generation software.

Commonly used terrain generation programs are:

Spring Map Edit (Does not work on 64bit machines)

L3DT

WorldMachine

Bryce3D

Carrara


Example Texture Map (generated by Carrara):

File:Exampletexturemap.jpg