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Scythe: Difference between revisions

From Fightorder
 
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=== Counters ===
=== Counters ===
Don't space your backline economic structures too far from each other, these decloak the [[Scythes]] when the walk past, but if spaced incorrectly the [[Scythes]] can walk a single-file line past the energy structures to level the more important economy. If you notice a lack of units from an opposing [[Cloak|Cloakbot]]s player they may be massing [[Scythes]], be wary of this, and utilize large numbers of cheap fast units to locate them before they can strike a critical target.
Don't space your backline economic structures too far from each other, these decloak the [[Scythe]]s while they walk past, but if spaced incorrectly the [[Scythe]]s can walk a single-file line past the structures to level the more important economy. If you notice a lack of units from an opposing [[Cloak|Cloakbot]]s player they may be massing [[Scythe]]s, be wary of this, and utilize large numbers of cheap fast units, such as [[Flea]]s to locate them before they can strike a critical target, or defend your important backline economy with turrets like [[Lotus]] or a [[Faraday]].


=== Other Information ===
=== Other Information ===

Latest revision as of 22:53, 12 November 2025

Overview

The Scythe is the Cloakbot Factory's heavy raider, it's noticeably more expensive compared to the Glaive but makes up for it with damage and a personal cloak.

Statistics

  • Health: 820
  • Movespeed: 90 Elmo/s
  • Cost(Metal/Energy): 250
  • Vision Range: 425 Elmos

Blade

  • Damage: 200
  • Range: 100
  • Reloadtime: 1.4s

Abilities

Modified Idle Regeneration

  • Idle Time Requirement: 5s
  • Increased Idle Regeneration: 10 hp/s

Personal Cloak

  • Idle Upkeep(Energy): 0.2/s
  • Moving Upkeep(Energy): 1/s
  • Decloak Radius: 75 Elmos

Strategy

Do not use these on the frontline, it lacks the health and range to duel opposing units. Instead sneak past the aforementioned frontline to inflict serious damage to the backline economy, prioritize expensive structures, such as factories, Fusion Reactors and Singularity Reactors if unprotected. If an enemy air player is present their factory and supportive structures can be a priority target as well if there are no undefended Energy Structures.

Counters

Don't space your backline economic structures too far from each other, these decloak the Scythes while they walk past, but if spaced incorrectly the Scythes can walk a single-file line past the structures to level the more important economy. If you notice a lack of units from an opposing Cloakbots player they may be massing Scythes, be wary of this, and utilize large numbers of cheap fast units, such as Fleas to locate them before they can strike a critical target, or defend your important backline economy with turrets like Lotus or a Faraday.

Other Information

  • Wields a polearm axe sort of thing, not a scythe.