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Faraday: Difference between revisions

From Fightorder
Created page with "== Overview == The Faraday is a support turret, it shoots an EMP blast at enemy units within range, it has a large area of effect, making it helpful to stun multiple enemies at once for nearby units or Turrets to take them down. === Statistics === * Health: 785 * Movespeed: Immobile * Cost(Metal/Energy): 90 * Vision Range: 554 ==== Light Laserbeam ==== * Damage Per Second: 75 * Range: 460 * Reloadtime: 0s (Constant Beam) === Strategy === Use th..."
 
 
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== Overview ==
== Overview ==
The Faraday is a support turret, it shoots an EMP blast at enemy units within range, it has a large area of effect, making it helpful to stun multiple enemies at once for nearby units or [[:Category:Turrets|Turrets]] to take them down.
The Faraday is a support turret, it shoots an EMP blast at enemy units within range, it has a large area of effect, making it helpful to stun multiple enemies at once for nearby units or [[:Category:Turrets|Turrets]] to take them down. It becomes [[:Category:Armor(zk)|Armor]]ed, reducing damage by 66%, when it has not fired for 2 seconds.


=== Statistics ===
=== Statistics ===


* Health: 785
* Health: 1600
* Movespeed: Immobile
* Movespeed: Immobile
* Cost(Metal/Energy): 90  
* Cost(Metal/Energy): 90  
* Vision Range: 554
* Vision Range: 554


==== Light Laserbeam ====
==== EMP Blast ====
* Damage Per Second: 75
* Damage: 1100(Paralyze)
* Range: 460
* Range: 460
* Reloadtime: 0s (Constant Beam)
* Reloadtime: 2.9s
* Area of Effect: 160 Elmos
 
* Maximum Paralyze time: 2s
* Overstun time: Cannot Overstun


=== Strategy ===
=== Strategy ===
Use these alongside [[Picket]]s to defend from early raids. It is advised to place one of these next to your starting factory.
Use these alongside other [[:Category:Turrets|turrets]] to defend from heavier raids and assaults. It is advised to place at least one of these at outposts.


=== Counters ===
=== Counters ===
Anything heavier than raiders easily dislodges a [[Lotus]], if there is such a high number to the point where even Assaults get deterred then artillery units can take them down from a safe distance.
If left alone, it will be dislodged by anything, even a simple [[Flea]]. But when paired with even a simple [[Lotus]], it becomes far more dangerous to siege, utilize skirmishers or artillery to destroy the other [[:Category:Turrets|Turrets]] then clean up the [[Faraday]] with raiders. Be careful to not tightly group your raiders when attacking a [[Faraday]], as it has a sizable area of effect, and can stun many raiders at once.


=== Other Information ===
=== Other Information ===
*Using ''these'' in very high numbers is simply not cost efficient, it only takes 2 [[Faraday]] to permanently stun an enemy unit, so any more than this is just excessive.
*Using ''just'' these in very high numbers is simply not cost efficient, it only takes 2 [[Faraday]] to permanently stun an enemy unit, so any more than this is just excessive.


[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Turrets]]
[[Category:Turrets]]
[[Category:Armor(zk)]]

Latest revision as of 02:59, 12 November 2025

Overview

The Faraday is a support turret, it shoots an EMP blast at enemy units within range, it has a large area of effect, making it helpful to stun multiple enemies at once for nearby units or Turrets to take them down. It becomes Armored, reducing damage by 66%, when it has not fired for 2 seconds.

Statistics

  • Health: 1600
  • Movespeed: Immobile
  • Cost(Metal/Energy): 90
  • Vision Range: 554

EMP Blast

  • Damage: 1100(Paralyze)
  • Range: 460
  • Reloadtime: 2.9s
  • Area of Effect: 160 Elmos
  • Maximum Paralyze time: 2s
  • Overstun time: Cannot Overstun

Strategy

Use these alongside other turrets to defend from heavier raids and assaults. It is advised to place at least one of these at outposts.

Counters

If left alone, it will be dislodged by anything, even a simple Flea. But when paired with even a simple Lotus, it becomes far more dangerous to siege, utilize skirmishers or artillery to destroy the other Turrets then clean up the Faraday with raiders. Be careful to not tightly group your raiders when attacking a Faraday, as it has a sizable area of effect, and can stun many raiders at once.

Other Information

  • Using just these in very high numbers is simply not cost efficient, it only takes 2 Faraday to permanently stun an enemy unit, so any more than this is just excessive.