Dynamic scripts: Difference between revisions
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interemmanuel>Flozi |
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Latest revision as of 16:55, 3 March 2026
changing unitdef ingame by animdef
exemple:
local=word --define a variable storage
word=UnitDefs[unitDefID].turnRate --store the turnrate in word variable
Spring.MoveCtrl.SetGroundMoveTypeData((unitID),"turnRate",6280) --set a new turnrate at the 6280 value
there is diferent instruction for change diferent cathegory of data in UnitDef file:
- Spring.SetUnitSensorRadius ( number unitID, string type, number radius ) -> nil | number newRadius
type can be: "los","airLos","radar","sonar","seismic","radarJammer","sonarJammer"
- Spring.MoveCtrl.SetAirMoveTypeData
( number unitID, string key, value ) -> nil ( number unitID, table values ) -> nil supported keys: numbers: wantedHeight myGravity maxBank maxPitch turnRadius maxAcc maxAileron maxElevator maxRudder booleans: collide useSmoothMesh
- Spring.MoveCtrl.SetGroundMoveTypeData
( number unitID, string key, value ) -> nil ( number unitID, table values ) -> nil supported keys: numbers: baseTurnRate turnRate accRate decRate maxSpeed maxReverseSpeed requestedSpeed requestedTurnRate booleans: floatOnWater
- Spring.MoveCtrl.SetGunshipMoveTypeData
( number unitID, string key, value ) -> nil ( number unitID, table values ) -> nil supported keys: numbers: wantedHeight turnRate accRate decRate altitudeRate currentBank currentPitch breakDistance booleans: collide useSmoothMesh bankingAllowed dontLand airStrafe
- NOTE: not all keys and not all values may work correctly.