Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Armored when close scripts: Difference between revisions

From Fightorder
interemmanuel>Emmanuel
m removed the cob
 
m 1 revision imported
 
(No difference)

Latest revision as of 16:55, 3 March 2026

--activation of the UnitDef modifier--

in UnitDef the tag damagemodifier=0.1, mean 1/10 of damage will be deduced of health when activated by the AnimDef switch


  • know the state of armored and the armormodifier

local armored,numberarmorMultiple

armored,numberarmorMultiple=Spring.GetUnitArmored(unitID)


  • armor of UnitDef activated when variable set to 1

local doorclosed

if doorcloosed=1

then

Spring.SetUnitArmored(unitID,true)

else

Spring.SetUnitArmored(unitID,false)

end