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Dominatrix: Difference between revisions

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The '''{{PAGENAME}}''' is a capture rover from the [[Rover Assembly]].{{Autoinfobox zkunit
== Overview ==
| defname = vehcapture
The Dominatrix, also referred to as a 'Domix' or 'Domi' by some, is a unit built from the [[Rover]] factory. It has standard Vehicle pathing and utilizes a unique weapon, that being the Capture Ray, which converts enemy units into allied units. Multiple Dominatrix may target the same unit, speeding up the capturing process, only one Dominatrix becomes the controller of the newly captured unit, however. Once a Dominatrix captures a unit it cannot fire for 12 seconds, making it weak to swarms. When a Dominatrix is killed, all units it controlled are returned to their original owners at 98% Capture damage.
}}==Description==
The {{PAGENAME}} [[capture]]s enemies, turning them against their former allies. Multiple {{PAGENAME}}es can capture a single target faster, although only one becomes the controller. After taking control of a unit, the {{PAGENAME}} cannot fire for 12 seconds. If a {{PAGENAME}} is destroyed, all units it controlled are freed.


= Tactics and Strategy =
=== Statistics ===
The {{PAGENAME}} deals [[Status Effects#Capture damage|capture damage]], effectively pitting its <abbr title="damage per second">DPS</abbr> against (1000 + the target's <abbr title="hit points">HP</abbr>). This means that the {{PAGENAME}} (which has a capture DPS of {{#invoke:WeaponData|getData|vehcapture_captureray|dps}}) will take a minimum of 1.5 seconds to capture any unit. For heavier targets, it takes longer. A single {{PAGENAME}} takes about {{#expr:(1000 + {{UnitData getData|tankassault|hitpoints}}) / {{#invoke:WeaponData|getData|vehcapture_captureray|dps}} round 1}} seconds to capture an enemy [[Minotaur]] (which has {{UnitData getData|tankassault|hitpoints}} HP). Damaged units will be captured faster and that capture damage does not ignore unit armor. Capture damage decays quickly if the target escapes range, so partial damage will most likely go to waste.


To prolong the lifespan of your frail {{PAGENAME}}es, try escorting them with at least one [[Aspis]], along with an [[Iris]] to help keep enemy artillery from skirmishing your {{PAGENAME}}es to death. As with other shield balls, such a combination is asking to be countered with the likes of [[Firewalker]]s, [[Imp]]s, [[Snitch]]es, [[Thunderbird]]s, or [[Likho]]s.
* Health: 820
* Movespeed: 58.5 Elmo/s
* Cost(Metal/Energy): 420
* Vision Range: 550


==Best uses for {{PAGENAME}}==
==== Capture Ray ====
# Countering rushes of nasty heavyweight riots: [[Mace]], [[Ogre]], [[Redback]]. For an equal price to the rush unit, you get the {{PAGENAME}} which stops the rush unit—and you also get the rush unit. Typically, the rushing player resigns after realizing that they've spent most of their economy on giving you one of these units.
* Damage Per Second: 660(Capture)
# Defeating medium-heavy assault units. Minotaur and Jack in particular are very difficult for Rover to counter without a {{PAGENAME}}, but this will require a critical mass of {{PAGENAME}}es to have sufficient DPS to actually complete the capture.
* Range: 450
# Killing enemy [[Commander]]s. Rover doesn't lack in Commander-killing options, with Scorchers and Ravagers also being quite good at the job. But a {{PAGENAME}} outruns and outranges non-trollcom Commanders, so an unassisted Com caught in the wild against a {{PAGENAME}} will soon encounter a fate worse than death, creating a massive 8 Metal per second differential for the capturer. If your enemy is inattentive, you may even get this almost for free, because the {{PAGENAME}} capture ray does not trigger the "commander under attack" alarm.
* Requires line of sight
* Ignores shields


==Countering {{PAGENAME}}==
=== Strategy ===
Countering {{PAGENAME}} as hover, your two choice units are Halberd and Lance. Ideally, both!
When using a Dominatrix be wary of its sluggish mobility compared to most other units in its price range, treat it like a Skirmisher and try to keep it at range with most enemies. Keep it away from the [[Stinger]] turret, as it deals enough burst damage to instantly kill a Dominatrix. Utilizing the [[Shield]] factory's [[Aspis]] unit tends to help increase survivability of Dominatricies, although using the [[Cloak]] factory's [[Iris]] will help with surprise attacks, this is not recommended as this does nothing to mitigate damage to the Dominatrix's low health stat once it gets revealed, in addition to this they also take a considerable amount of time to re-cloak. Like all other units from the [[Rover]] factory, they have a deadly allergy to the [[Phoenix]] and [[Firewalker]] units. Using a unit that applies any type of [[Status(zk)|Statuses]] to enemies in combination with Dominatrix will make capturing enemies easier. The Dominatrix pairs well with most of the [[Gunship]] factory, especially the [[Harpy]], [[Gnat]] and sometimes the [[Hercules]] for their supportive roles. It is recommended to hide a Dominatrix that controls something of sufficient importance, such as a [[Commander]], most [[Strider]]s, or an important building. A good spot to hide a Dominatrix is in any heavily protected area, by turrets or somewhere the enemy team will generally have a hard time assaulting.
# [[Halberd]] costs less than the {{PAGENAME}} and takes little capture damage while armored. You will need at least three Halberds per two enemy {{PAGENAME}}es, but Halberds are fast enough to catch up with the {{PAGENAME}}es, and more importantly, they are very hard to stop, and they are ''very bad at killing each other''. So, when they get turned, {{PAGENAME}}es don't get any bonus kills from the freshly acquired slaves; instead, once the remaining Halberds kill one of the slave-owning {{PAGENAME}}es, you get your slightly dented Halberds back.
# [[Lance]] has the range and alpha to kill {{PAGENAME}}es with impunity. It might not be effective if shooting by radar though, but that's where Halberds come in handy.
# [[Scalpel]], if you want to fight dirty. A Scalpel and Mace force fights very favorably with almost every Rover composition, barring things like heavy [[Badger]]—at least, until Thunderbirds come out. The Scalpel/Mace build also trades equally with {{PAGENAME}}—you get two Scalpels for one {{PAGENAME}}, and while a {{PAGENAME}} outranges the Scalpel slightly, it's not a big enough margin to prevent return fire. It takes two Scalpel salvos to kill a {{PAGENAME}}, and if you succeed, you more or less erase all the damage the {{PAGENAME}} did. A good trick here is to manually target them, otherwise the first captures will waste shots for most of your army.


== Other counters ==
=== Counters ===
Once the enemy has fielded five or more {{PAGENAME}}es, you may consider further asymmetric options:
* To counter a singular [[Dominatrix]] use multiple raiders, as it has a 12 second reload whenever it successfully converts a unit. If it is in a group with riot units, assaults, and possibly other skirmishers or raiders use traditional anti-rover units, such as the [[Firewalker]], [[Phoenix]], and [[Likho]].
* Aggressive porcing: {{PAGENAME}} is quite bad against [[Stinger]]. Extra good if your artillery is an anti-mobile kind, which is almost any artillery unit except [[Sling]] and [[Impaler]]—then you can also bombard the enemy units from your porc forest!
* To counter a [[Dominatrix]] swarm which has the assistance of multiple [[Aspis]]' attempt to deplete the shield to the point of being able to fire a [[Likho]] bomb onto the swarm, this will kill most if not all of the units under the shields. Do not fire at a fully-charged shield, this will not damage any of the units and will likely result in your [[Likho]] getting captured and eventually used against you and your team. If a [[Likho]] is out of the price range when a domiball is fielded, then using a [[Thunderbird]] in combination with either a [[Phoenix]] or a [[Firewalker]] is a slightly cheaper alternative. If the domiball lacks shielding then a handful of [[Blastwing]]s will quickly destroy any [[Dominatrix]]es they hit, be wary of literally any anti-air unit when doing this, as the [[Blastwing]]s will all explode at once if one dies. Whatever you do, do ''NOT'' send heavy units, such as [[Strider]]s, with the exception of [[Dante]], at a domiball, it will not end well for you.
* Air bombing: Start with a [[Thunderbird]] because unassisted [[Raven|Ravens]] will probably be captured. A {{PAGENAME}} takes two Raven bombs to die, too.
* Cloaked Snitches: Five {{PAGENAME}}es cost {{#expr:5 * {{UnitData getData|vehcapture|cost}}}} Metal. You get to <abbr title="switch factory">facswitch</abbr> to [[Shieldbot_Factory|Shield]] ({{UnitData getData|factoryshield|cost}} Metal), an [[Cornea|area cloaker]] ({{UnitData getData|staticjammer|cost}}), and {{#expr:floor((5 * {{UnitData getData|vehcapture|cost}} - {{UnitData getData|factoryshield|cost}} - {{UnitData getData|staticjammer|cost}}) / {{UnitData getData|shieldbomb|cost}})}} or {{#expr:ceil((5 * {{UnitData getData|vehcapture|cost}} - {{UnitData getData|factoryshield|cost}} - {{UnitData getData|staticjammer|cost}}) / {{UnitData getData|shieldbomb|cost}})}} Snitches for this price.
* [[Phantom]]s: Just bring something to keep the [[Dart]]s away.
* [[Emissary]]: Outruns, outranges, and outguns {{PAGENAME}}. Kind of mandatory in the late game.


=== Other Information ===


{{Navbox units}}
* When a Dominatrix is captured, all units it controls are also captured, however it still retains control over them. If it is freed, the captured units return to the original Dominatrix's team.
* The only other unit that utilizes Capture damage currently is the [[Gull]], a drone spawned by the [[Reef]].
* A tether connects a Dominatrix to any units it controls, this is purely visual and can be seen even if the controlled unit is cloaked. This is so a Dominatrix controlling something important is able to be found by the opposing team.
* You will get [[Blastwing]]<nowiki />ed and you will not like it.
 
[[Category:Rovers]]

Latest revision as of 22:17, 23 February 2026

Overview

The Dominatrix, also referred to as a 'Domix' or 'Domi' by some, is a unit built from the Rover factory. It has standard Vehicle pathing and utilizes a unique weapon, that being the Capture Ray, which converts enemy units into allied units. Multiple Dominatrix may target the same unit, speeding up the capturing process, only one Dominatrix becomes the controller of the newly captured unit, however. Once a Dominatrix captures a unit it cannot fire for 12 seconds, making it weak to swarms. When a Dominatrix is killed, all units it controlled are returned to their original owners at 98% Capture damage.

Statistics

  • Health: 820
  • Movespeed: 58.5 Elmo/s
  • Cost(Metal/Energy): 420
  • Vision Range: 550

Capture Ray

  • Damage Per Second: 660(Capture)
  • Range: 450
  • Requires line of sight
  • Ignores shields

Strategy

When using a Dominatrix be wary of its sluggish mobility compared to most other units in its price range, treat it like a Skirmisher and try to keep it at range with most enemies. Keep it away from the Stinger turret, as it deals enough burst damage to instantly kill a Dominatrix. Utilizing the Shield factory's Aspis unit tends to help increase survivability of Dominatricies, although using the Cloak factory's Iris will help with surprise attacks, this is not recommended as this does nothing to mitigate damage to the Dominatrix's low health stat once it gets revealed, in addition to this they also take a considerable amount of time to re-cloak. Like all other units from the Rover factory, they have a deadly allergy to the Phoenix and Firewalker units. Using a unit that applies any type of Statuses to enemies in combination with Dominatrix will make capturing enemies easier. The Dominatrix pairs well with most of the Gunship factory, especially the Harpy, Gnat and sometimes the Hercules for their supportive roles. It is recommended to hide a Dominatrix that controls something of sufficient importance, such as a Commander, most Striders, or an important building. A good spot to hide a Dominatrix is in any heavily protected area, by turrets or somewhere the enemy team will generally have a hard time assaulting.

Counters

  • To counter a singular Dominatrix use multiple raiders, as it has a 12 second reload whenever it successfully converts a unit. If it is in a group with riot units, assaults, and possibly other skirmishers or raiders use traditional anti-rover units, such as the Firewalker, Phoenix, and Likho.
  • To counter a Dominatrix swarm which has the assistance of multiple Aspis' attempt to deplete the shield to the point of being able to fire a Likho bomb onto the swarm, this will kill most if not all of the units under the shields. Do not fire at a fully-charged shield, this will not damage any of the units and will likely result in your Likho getting captured and eventually used against you and your team. If a Likho is out of the price range when a domiball is fielded, then using a Thunderbird in combination with either a Phoenix or a Firewalker is a slightly cheaper alternative. If the domiball lacks shielding then a handful of Blastwings will quickly destroy any Dominatrixes they hit, be wary of literally any anti-air unit when doing this, as the Blastwings will all explode at once if one dies. Whatever you do, do NOT send heavy units, such as Striders, with the exception of Dante, at a domiball, it will not end well for you.

Other Information

  • When a Dominatrix is captured, all units it controls are also captured, however it still retains control over them. If it is freed, the captured units return to the original Dominatrix's team.
  • The only other unit that utilizes Capture damage currently is the Gull, a drone spawned by the Reef.
  • A tether connects a Dominatrix to any units it controls, this is purely visual and can be seen even if the controlled unit is cloaked. This is so a Dominatrix controlling something important is able to be found by the opposing team.
  • You will get Blastwinged and you will not like it.