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Reef: Difference between revisions

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The '''{{PAGENAME}}''' is an aircraft carrier from the [[Strider Hub]].{{Autoinfobox zkunit
== Overview ==
| defname = shipcarrier
The Reef is a large ship built by the [[Strider]] hub. It has a decent amount of health for its cost and has a powerful weapon which can aid with oceanic assaults.
}}==Description==
=== Statistics ===
The most versatile ship on the high seas, the carrier serves several functions. It is equipped with a manual-fire disarming Tactical Missile launcher for disabling enemy capital ships from outside of their fire range. The reef serves as a mobile [[Repair#Airpad_repair|repair]] base for friendly aircraft. Perhaps most notably, the carrier provides its own complement of [[Gull|surface attack drones]] to engage targets.


== Tactics and Strategy ==
* Health: 7500
* Movespeed: 82.5 Elmo/s
* Cost(Metal/Energy): 3000


The Reef's drones can travel a fairly long distance away from it, so it can be used in a similar role as a Skirmisher (as opposed to the amphibious [[Detriment]], which is like a riot/assault unit compared to the Reef). Moreover, when you've built up enough drones (each Reef can have up to 8 [[Gull]] drones, with a combined dps of 640), they can easily overwhelm enemies through sheer numbers (especially when you have many Reefs). However, anti-swarm units and structures, including anti-air weapons, can and will give the Reef's drones problems (in which case, if you're noticing that your Reefs are not breaking through the enemy's defenses in a reasonable amount of time, then it might be time to send them back to recover).
* Has 2 Airpads on board, which can repair and rearm up to 2 Aircraft.
* Idly builds [[Gull]] units, to a maximum of 12, these are free.
* Must stockpile resources to fire its weapon.


- Still, even when the Reef's drones are being shot down, at least they can distract the enemy from your other units, including other heavy units like the [[Grizzly]]. Besides, the drones are totally expendable, while the Reef is sitting at a safe distance away.
==== Seeking Disarming Missile ====
* Manually Fired
* Damage: 15000(Disarm)
* Range: 3000
* Reload: 5s
* Maximum Disarm Time: 10s
* Flight Time: 10s
* Stockpile Cost(Metal/Energy): 150
* Pierces Shields except charged [[Funnelweb]]


As for the Reef's disarm missiles, keep in mind that, while they're being stockpiled, you'll be draining 5 metal-per-second-per-Reef. Therefore, if you're building many Reefs, and you want to conserve where your metal is being spent, you may want to limit how many disarm missiles they're allowed to stockpile. Generally, a stockpile size of just 1 or 2 missiles per Reef should be sufficient if your Reefs are seeing constant battle. (For the record, 2 or 3 missiles should be adequate to keep a [[Shogun]] disarmed, while 16 should be sufficient to keep a [[Detriment]] disarmed, though you'll still need to follow it up by destroying said units.)
=== Strategy ===
When using a Reef, do not send it in alone, it will die. Guard it with anti-sub units and other sea-based combat units. It is ill-advised to use the Reef as an aircraft repair point, as it is usually more susceptible to damage than if the aircraft was repairing at base.  


{{Navbox units}}
=== Other Information ===
 
* The Reef's characteristic of having a tether to any units it controls is shared with the [[Dominatrix]], this one is also purely visual.
* The Reef can be lifted by the [[Gunship]] factory's heavy transport, however the construction of [[Gull]]s is paused when in transport.
 
[[Category:Striders]]

Latest revision as of 22:16, 23 February 2026

Overview

The Reef is a large ship built by the Strider hub. It has a decent amount of health for its cost and has a powerful weapon which can aid with oceanic assaults.

Statistics

  • Health: 7500
  • Movespeed: 82.5 Elmo/s
  • Cost(Metal/Energy): 3000
  • Has 2 Airpads on board, which can repair and rearm up to 2 Aircraft.
  • Idly builds Gull units, to a maximum of 12, these are free.
  • Must stockpile resources to fire its weapon.

Seeking Disarming Missile

  • Manually Fired
  • Damage: 15000(Disarm)
  • Range: 3000
  • Reload: 5s
  • Maximum Disarm Time: 10s
  • Flight Time: 10s
  • Stockpile Cost(Metal/Energy): 150
  • Pierces Shields except charged Funnelweb

Strategy

When using a Reef, do not send it in alone, it will die. Guard it with anti-sub units and other sea-based combat units. It is ill-advised to use the Reef as an aircraft repair point, as it is usually more susceptible to damage than if the aircraft was repairing at base.

Other Information

  • The Reef's characteristic of having a tether to any units it controls is shared with the Dominatrix, this one is also purely visual.
  • The Reef can be lifted by the Gunship factory's heavy transport, however the construction of Gulls is paused when in transport.