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Cornea: Difference between revisions

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The '''{{PAGENAME}}''' is a stationary [[Cloak|area cloaker]] and radar jammer.{{Autoinfobox zkunit
== Overview ==
| defname = staticjammer
The Cornea is a very helpful utility structure, it can be made by most constructors, or by Morphing an [[Iris]]. It is a stealth-oriented building, it is not armed. It is a stronger immobile version of the [[Iris]] unit.
}}==Description==
=== Statistics ===
Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.


The Cornea can transform itself into a [[Iris|walking]] area cloaker for a one-time cost. 
* Health: 700
* Movespeed: Immobile
* Cost(Metal/Energy): 420
* Vision Range: 250


Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's [[cloak]].
=== Abilities ===
*Water Capable: Yes
==== Radar Intel ====
*Jams Enemy Radar Intel: 600 Elmos
==== Personal Cloak ====
*Upkeep(Energy): 1.5/s
*Decloak Radius(Self): 100 Elmos
==== Area Cloaking ====
*Radius: 400 Elmos
*Decloak Radius(Self): 100 Elmos
*Upkeep(Energy): 12/s
*May shift the centerpoint of the Area Cloak Sphere up to 200 Elmos from its position.
==== Morphing ====
*Morph To: [[Iris]]
*Cost(Metal/Energy): 180
*Morph Time: 30s


{{Navbox buildings}}
=== Strategy ===
Build this alongside other static structures to hide a defense force of units.
 
=== Counters ===
The [[Cornea]] shares most of its counters with the [[Iris]]. However, the [[Cornea]] can be spotted before it is built, and since it is immobile, artillery units can kill it quickly if its position is determined and marked beforehand, even if it cloaks by the time the artillery arrives.
 
=== Other Information ===
* Cannot activate cloak underwater, still jams radars, but not sonars.
* Reduces decloak range of most other cloaked units while they are under it's Area Cloak range, excludes other Area Cloakers while they are active.
* Only(?) building which can cloak.
 
[[Category:Buildings]]

Latest revision as of 22:15, 23 February 2026

Overview

The Cornea is a very helpful utility structure, it can be made by most constructors, or by Morphing an Iris. It is a stealth-oriented building, it is not armed. It is a stronger immobile version of the Iris unit.

Statistics

  • Health: 700
  • Movespeed: Immobile
  • Cost(Metal/Energy): 420
  • Vision Range: 250

Abilities

  • Water Capable: Yes

Radar Intel

  • Jams Enemy Radar Intel: 600 Elmos

Personal Cloak

  • Upkeep(Energy): 1.5/s
  • Decloak Radius(Self): 100 Elmos

Area Cloaking

  • Radius: 400 Elmos
  • Decloak Radius(Self): 100 Elmos
  • Upkeep(Energy): 12/s
  • May shift the centerpoint of the Area Cloak Sphere up to 200 Elmos from its position.

Morphing

  • Morph To: Iris
  • Cost(Metal/Energy): 180
  • Morph Time: 30s

Strategy

Build this alongside other static structures to hide a defense force of units.

Counters

The Cornea shares most of its counters with the Iris. However, the Cornea can be spotted before it is built, and since it is immobile, artillery units can kill it quickly if its position is determined and marked beforehand, even if it cloaks by the time the artillery arrives.

Other Information

  • Cannot activate cloak underwater, still jams radars, but not sonars.
  • Reduces decloak range of most other cloaked units while they are under it's Area Cloak range, excludes other Area Cloakers while they are active.
  • Only(?) building which can cloak.