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Convict: Difference between revisions

From Fightorder
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== Overview ==
== Overview ==


The Convict is the [[Shield|Shieldbot Factory]]'s constructor. It is equipped with a small shield, boosting its survivability and allowing for some useful protective tactics.
The '''Convict''' is the [[Shield|Shieldbot Factory]]'s constructor. It is equipped with a small shield, boosting its survivability and allowing for some useful protective tactics.


=== Statistics ===
=== Statistics ===
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=== Strategy ===
=== Strategy ===


The Convict’s shield is especially useful in the early game. It can keep a half-built turret safe from a pesky raider long enough for construction to finish. Marching them alongside [[Bandit|Bandits]] creates a strong anti-turret push. Later in the game, packing a few Convicts into your shieldball adds extra shield regen to the army and lets the Convicts safely reclaim nearby wrecks.
The '''Convict’s''' shield is especially useful in the early game. It can keep a half-built turret safe from a pesky raider long enough for construction to finish. Marching them alongside [[Bandit|Bandits]] creates a strong anti-turret push. Later in the game, packing a few '''Convicts''' into your shieldball adds extra shield regen to the army and lets the '''Convicts''' safely reclaim nearby wrecks.


===== Counters =====
===== Counters =====


* [[Raiders]] can still pick off undefended Convicts, particularly if you micro them inside the shield radius.
* [[Raiders]] can still pick off undefended '''Convicts''', particularly if you micro them inside the shield radius.
* Units with splash weapons (e.g. [[Ripper]] or [[Ogre]]) can deal minor damage through the Convict's shield.
* Units with splash weapons (e.g. [[Ripper]] or [[Ogre]]) can deal minor damage through the '''Convict's''' shield.


[[Category:Shieldbots]]
[[Category:Shieldbots]]

Latest revision as of 16:41, 2 December 2025

Overview

The Convict is the Shieldbot Factory's constructor. It is equipped with a small shield, boosting its survivability and allowing for some useful protective tactics.

Statistics

  • Cost: 120
  • Health: 780
  • Movespeed: 61 elmos/s

Abilities

Construction
  • Build Power: 5
Energy Shield
  • Health: 900
  • Regen: 11 health/s
  • Regen Cost: 0 energy/s
  • Radius: 80 elmos

Strategy

The Convict’s shield is especially useful in the early game. It can keep a half-built turret safe from a pesky raider long enough for construction to finish. Marching them alongside Bandits creates a strong anti-turret push. Later in the game, packing a few Convicts into your shieldball adds extra shield regen to the army and lets the Convicts safely reclaim nearby wrecks.

Counters
  • Raiders can still pick off undefended Convicts, particularly if you micro them inside the shield radius.
  • Units with splash weapons (e.g. Ripper or Ogre) can deal minor damage through the Convict's shield.