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Convict: Difference between revisions

From Fightorder
Initialized Convict page
 
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== Overview ==
== Overview ==
The '''Convict''' is the [[Shield|Shieldbot Factory]]'s constructor. It is equipped with a small shield, boosting its survivability and allowing for some useful protective tactics.


=== Statistics ===
=== Statistics ===
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* Health: 780
* Health: 780
* Movespeed: 61 elmos/s
* Movespeed: 61 elmos/s
* Build Power: 5 Metal/Energy per second
* Build Range: 210 elmos


=== Abilities ===
=== Abilities ===


=====Construction=====
* Build Power: 5
=====Energy Shield=====
* Health: 900
* Regen: 11 health/s
* Regen Cost: 0 energy/s
* Radius: 80 elmos


=== Strategy ===
=== Strategy ===


The '''Convict’s''' shield is especially useful in the early game. It can keep a half-built turret safe from a pesky raider long enough for construction to finish. Marching them alongside [[Bandit|Bandits]] creates a strong anti-turret push. Later in the game, packing a few '''Convicts''' into your shieldball adds extra shield regen to the army and lets the '''Convicts''' safely reclaim nearby wrecks.
===== Counters =====


=== Other Information ===
* [[Raiders]] can still pick off undefended '''Convicts''', particularly if you micro them inside the shield radius.
* None
* Units with splash weapons (e.g. [[Ripper]] or [[Ogre]]) can deal minor damage through the '''Convict's''' shield.


[[Category:Shieldbots]]
[[Category:Shieldbots]]

Latest revision as of 16:41, 2 December 2025

Overview

The Convict is the Shieldbot Factory's constructor. It is equipped with a small shield, boosting its survivability and allowing for some useful protective tactics.

Statistics

  • Cost: 120
  • Health: 780
  • Movespeed: 61 elmos/s

Abilities

Construction
  • Build Power: 5
Energy Shield
  • Health: 900
  • Regen: 11 health/s
  • Regen Cost: 0 energy/s
  • Radius: 80 elmos

Strategy

The Convict’s shield is especially useful in the early game. It can keep a half-built turret safe from a pesky raider long enough for construction to finish. Marching them alongside Bandits creates a strong anti-turret push. Later in the game, packing a few Convicts into your shieldball adds extra shield regen to the army and lets the Convicts safely reclaim nearby wrecks.

Counters
  • Raiders can still pick off undefended Convicts, particularly if you micro them inside the shield radius.
  • Units with splash weapons (e.g. Ripper or Ogre) can deal minor damage through the Convict's shield.