Glaive: Difference between revisions
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* These are very scary in the first few minutes, they start to fall off unless used as a surprise attack in later game. | * These are very scary in the first few minutes, they start to fall off unless used as a surprise attack in later game. | ||
* If a group of these get in your backline and you don't have any fast response units at the ready just resign bro, its over. | * If a group of these get in your backline and you don't have any fast response units at the ready just resign bro, its over. | ||
* Can act as a serviceable anti-heavy. | |||
[[Category:CloakyBots]] | [[Category:CloakyBots]] | ||
Latest revision as of 03:11, 12 November 2025
Overview
The Glaive is the Cloakbot Factory's raider, it is cheap, fast, strong, and can recover health on its own. Scariest raider in the game probably tbh.
Statistics
- Health: 230
- Movespeed: 115.5 Elmo/s
- Cost(Metal/Energy): 65
- Vision Range: 560 Elmos
Pulse MG
- Damage: 10.5
- Damage Per Second: 105
- Range: 185
- Reloadtime: 0.3s
- Fires a 3 projectile burst with a delay of 0.1s between projectiles, combined with the 0.3s reloadtime basically means a projectile is fired every 0.1s.
Strategy
Run them around riots, don't engage, same for Turrets, don't bother. Use their very high speed to your advantage. If you see a Commander and have a small swarm of Glaives, command an attack. When shanking an enemy surround your target to maximize damage output.
Counters
- Most riot units or Stardust turrets if the Glaive wielder isn't paying attention.
- Other Glaives, but only sometimes!
- Any unit with Napalm, such as Phoenix or Firewalker.
Other Information
- These are very scary in the first few minutes, they start to fall off unless used as a surprise attack in later game.
- If a group of these get in your backline and you don't have any fast response units at the ready just resign bro, its over.
- Can act as a serviceable anti-heavy.