Dart: Difference between revisions
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Jh dreemurr (talk | contribs) Created page with "== Overview == The Dart is the Rover Assembly's scout, it is very fragile but very fast to compensate. Do not use as a raider, instead use as a compliment to an army, or just a scout. === Statistics === * Health: 120 * Movespeed: 152.7 Elmo/s * Cost(Metal/Energy): 40 * Vision Range: 660 ==== Disruptor Pulse Beam ==== * Damage: 32 * Additional Damage: 128(Slowing) * Range: 150 * Reloadtime: 1s *Slowness is cool i guess, reduces everything the unit does by..." |
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Latest revision as of 03:10, 12 November 2025
Overview
The Dart is the Rover Assembly's scout, it is very fragile but very fast to compensate. Do not use as a raider, instead use as a compliment to an army, or just a scout.
Statistics
- Health: 120
- Movespeed: 152.7 Elmo/s
- Cost(Metal/Energy): 40
- Vision Range: 660
Disruptor Pulse Beam
- Damage: 32
- Additional Damage: 128(Slowing)
- Range: 150
- Reloadtime: 1s
- Slowness is cool i guess, reduces everything the unit does by up to 50%.
Strategy
Use as a scout in the first minute, avoid anything with guns unless the Dart is not being a main attacker. When paired alongside Scorchers they make a very good raiding force, able to destroy enemy units and infrastructure far easier than if the Darts were not made.
Counters
Anything with a gun. If its acting as a compliment to an actual army, use standard anti-rover tactics (Phoenix and Firewalker).
Other Information
- This guy could use a buff
- Called 'Zippers' by some people.