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Blastwing: Difference between revisions

From Fightorder
Created page with "== Overview == The Blastwing is the Gunship Plant's raider, it is a cheap, flying scout which can detonate to cause an explosion when it's shrapnel lands. When idle, by default it lands on the floor and becomes cloaked. === Statistics === * Health: 480 * Movespeed: 234 Elmo/s * Cost(Metal/Energy): 45 * Vision Range: 500 Elmos ==== Blastwing Bomb ==== * Typical Damage: 250 * Range: Self * Reloadtime: Single-Use * Area of Effect: 256 Elmos * Sets hit tar..."
 
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== Overview ==
== Overview ==
The [[Blastwing]] is the [[Gunship|Gunship Plant]]'s raider, it is a cheap, flying scout which can detonate to cause an explosion when it's shrapnel lands. When idle, by default it lands on the floor and becomes cloaked.
The [[Blastwing]] is listed as the [[Gunship|Gunship Plant]]'s scout, but is more similar to a single-use raider/riot, it is a cheap, flying bomb which can detonate to cause an explosion where it's shrapnel lands. When idle, by default it lands on the floor and becomes cloaked.


=== Statistics ===
=== Statistics ===
* Health: 480
* Health: 80
* Movespeed: 234 Elmo/s
* Movespeed: 234 Elmo/s
* Cost(Metal/Energy): 45
* Cost(Metal/Energy): 45
Line 23: Line 23:


=== Other Information ===
=== Other Information ===
* A swarm of about 16-20 can kill an unsupported level 1 [[Commander]].
* A swarm of about 16-20 can kill an unsupported level 1 [[:Category:Commanders|Commander]].


[[Category:Gunships]]
[[Category:Gunships]]

Latest revision as of 01:50, 12 November 2025

Overview

The Blastwing is listed as the Gunship Plant's scout, but is more similar to a single-use raider/riot, it is a cheap, flying bomb which can detonate to cause an explosion where it's shrapnel lands. When idle, by default it lands on the floor and becomes cloaked.

Statistics

  • Health: 80
  • Movespeed: 234 Elmo/s
  • Cost(Metal/Energy): 45
  • Vision Range: 500 Elmos

Blastwing Bomb

  • Typical Damage: 250
  • Range: Self
  • Reloadtime: Single-Use
  • Area of Effect: 256 Elmos
  • Sets hit targets on fire (for 6 seconds? untested yet)

Strategy

In the Gunship earlygame, use these to raid opponent Metal Extractors and Wind Generators. These chain-react when one explodes, so it can be advantageous to separate them moderately in a line formation, then surround your target before closing in on them. If you see a Rover army, throw these at them, it will do something, the Rover player's wrath is not guaranteed.

Counters

Supposedly, Pickets counter these, otherwise use anti-air units or turrets spaced properly to hit the Blastwings before they can hit something important.

Other Information

  • A swarm of about 16-20 can kill an unsupported level 1 Commander.