Blastwing: Difference between revisions
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Jh dreemurr (talk | contribs) Created page with "== Overview == The Blastwing is the Gunship Plant's raider, it is a cheap, flying scout which can detonate to cause an explosion when it's shrapnel lands. When idle, by default it lands on the floor and becomes cloaked. === Statistics === * Health: 480 * Movespeed: 234 Elmo/s * Cost(Metal/Energy): 45 * Vision Range: 500 Elmos ==== Blastwing Bomb ==== * Typical Damage: 250 * Range: Self * Reloadtime: Single-Use * Area of Effect: 256 Elmos * Sets hit tar..." |
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Revision as of 01:48, 12 November 2025
Overview
The Blastwing is the Gunship Plant's raider, it is a cheap, flying scout which can detonate to cause an explosion when it's shrapnel lands. When idle, by default it lands on the floor and becomes cloaked.
Statistics
- Health: 480
- Movespeed: 234 Elmo/s
- Cost(Metal/Energy): 45
- Vision Range: 500 Elmos
Blastwing Bomb
- Typical Damage: 250
- Range: Self
- Reloadtime: Single-Use
- Area of Effect: 256 Elmos
- Sets hit targets on fire (for 6 seconds? untested yet)
Strategy
In the Gunship earlygame, use these to raid opponent Metal Extractors and Wind Generators. These chain-react when one explodes, so it can be advantageous to separate them moderately in a line formation, then surround your target before closing in on them. If you see a Rover army, throw these at them, it will do something, the Rover player's wrath is not guaranteed.
Counters
Supposedly, Pickets counter these, otherwise use anti-air units or turrets spaced properly to hit the Blastwings before they can hit something important.
Other Information
- A swarm of about 16-20 can kill an unsupported level 1 Commander.