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Zenith: Difference between revisions

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Latest revision as of 22:16, 23 February 2026

The Zenith is a superweapon that gathers meteors and throws them at the enemy.

Zenith
(zenith)
Meteor Controller
Power by connecting to a 400 energy grid
<img src="//www.fightorder.net/wiki/images/zenith.png" alt="Zenith"> <img src="//manual.zero-k.info/icons/mahlazer.png" height="48" alt="mahlazer">
Stats
Cost38000
Hit Points9000
Vision Radius (elmo)660
Grid link range (elmo)150
Weapons
Meteor
Damage1600
Reload Time (s)1.20
Damage per Second1333
Range (elmo)8800
Area of Effect (elmo)128
Projectile Speed (elmo/s)1600
Wobbly (maximum, deg/s)30
Smooths ground
Potential friendly fire

Description

The Zenith collects meteorites from the sky (up to 300), which it can send anywhere to break things or provide a small reclaimable source of metal.

Tactics and Strategy

Set the Zenith to hold-fire mode to allow it to collect meteors instead of raining down small unreliable meteor swarms at any enemies within its massively-long range (which could not only miss the targeted enemy, but also hurt your own units by accident). Giving it an attack order will send all collected meteors at once, effectively dealing high-burst damage if they are in high numbers (and quite capable of taking down approaching Striders like the Paladin). However, if the Zenith reaches full capacity, any newly collected meteors will be dropped around and on the Zenith's location, dealing damage to buildings and units.