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Faraday: Difference between revisions

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The '''{{PAGENAME}}''' is an EMP turret.{{Autoinfobox zkunit
== Overview ==
| defname = turretemp
The Faraday is a support turret, it shoots an EMP blast at enemy units within range, it has a large area of effect, making it helpful to stun multiple enemies at once for nearby units or [[:Category:Turrets|Turrets]] to take them down. It becomes [[:Category:Armor(zk)|Armor]]ed, reducing damage by 66%, when it has not fired for 2 seconds.
}}==Description==
The Faraday is a powerful <abbr title="electromagnetic pulse">EMP</abbr> tower. It has high damage and area of effect. Greatly amplifies the effect of other towers, but somewhat useless on its own. When closed, damage received is reduced.


Be careful of its splash damage, as it can paralyze your own units if they are too close to the enemy.
=== Statistics ===


==Tactics and Strategy==
* Health: 1600
The Faraday is often useful in situations in which you would like to build a [[Stardust]], but fear that it will be quickly destroyed by the enemy's skirmisher or artillery units. With its damage reduction when closed, the Faraday is much more durable against such tactics. Its powerful EMP blast will quickly halt enemy raids, and can even give enemy assault and riot units pause (quite literally).
* Movespeed: Immobile
* Cost(Metal/Energy): 90
* Vision Range: 554


However, the Faraday deals no direct damage, meaning that it wins only half of the battle. You then need nearby mobile units or turrets to finish off the paralyzed enemies.
==== EMP Blast ====
* Damage: 1100(Paralyze)
* Range: 460
* Reloadtime: 2.9s
* Area of Effect: 160 Elmos


As the Faraday excels at stalling enemy forces, it is also very useful for protecting valuable units and buildings against deep raids: In such situations, you usually only need to buy enough time for a portion of your main forces to make it back to your endangered base or unit and finish off the invaders. You can also pair the Faraday with one or two lotuses to provide the damage.
* Maximum Paralyze time: 2s
* Overstun time: Cannot Overstun


Faradays are not exactly cheap, so, when used for base defense, it pays to position them carefully, so that you can get the most coverage for the lowest cost. Putting them atop a small terraformed pedestal may be worth it if it allows them to shoot over nearby structures.
=== Strategy ===
Use these alongside other [[:Category:Turrets|turrets]] to defend from heavier raids and assaults. It is advised to place at least one of these at outposts.


=== Counters ===
If left alone, it will be dislodged by anything, even a simple [[Flea]]. But when paired with even a simple [[Lotus]], it becomes far more dangerous to siege, utilize skirmishers or artillery to destroy the other [[:Category:Turrets|Turrets]] then clean up the [[Faraday]] with raiders. Be careful to not tightly group your raiders when attacking a [[Faraday]], as it has a sizable area of effect, and can stun many raiders at once.


{{Navbox buildings}}
=== Other Information ===
*Using ''just'' these in very high numbers is simply not cost efficient, it only takes 2 [[Faraday]] to permanently stun an enemy unit, so any more than this is just excessive.
 
[[Category:Buildings]]
[[Category:Turrets]]
[[Category:Armor(zk)]]

Latest revision as of 22:15, 23 February 2026

Overview

The Faraday is a support turret, it shoots an EMP blast at enemy units within range, it has a large area of effect, making it helpful to stun multiple enemies at once for nearby units or Turrets to take them down. It becomes Armored, reducing damage by 66%, when it has not fired for 2 seconds.

Statistics

  • Health: 1600
  • Movespeed: Immobile
  • Cost(Metal/Energy): 90
  • Vision Range: 554

EMP Blast

  • Damage: 1100(Paralyze)
  • Range: 460
  • Reloadtime: 2.9s
  • Area of Effect: 160 Elmos
  • Maximum Paralyze time: 2s
  • Overstun time: Cannot Overstun

Strategy

Use these alongside other turrets to defend from heavier raids and assaults. It is advised to place at least one of these at outposts.

Counters

If left alone, it will be dislodged by anything, even a simple Flea. But when paired with even a simple Lotus, it becomes far more dangerous to siege, utilize skirmishers or artillery to destroy the other Turrets then clean up the Faraday with raiders. Be careful to not tightly group your raiders when attacking a Faraday, as it has a sizable area of effect, and can stun many raiders at once.

Other Information

  • Using just these in very high numbers is simply not cost efficient, it only takes 2 Faraday to permanently stun an enemy unit, so any more than this is just excessive.