Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Shaders:CustomUnitShadingFramework: Revision history

From Fightorder

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

23 February 2026

  • curprev 22:0522:05, 23 February 2026 Qrow talk contribs 1,298 bytes +1,298 Created page with "The Custom Unit Shading Framework was developed by jK to facilitate the writing of custom unit & feature shaders in Lua for the SpringRTS engine.<br /> You can access its repository from here: https://github.com/jk3064/Custom-Unit-Shader-Framework <br /><br /> Writing new shaders requires the following two steps: * Creation of a new file in the ModelMaterials folder that defines the material. Here you should specify the following: ** material properties (camera usage, te..."