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Recoil:Unit Type Basics: Revision history

From Fightorder

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23 February 2026

  • curprev 19:1619:16, 23 February 2026 Qrow talk contribs 9,839 bytes −116 No edit summary
  • curprev 19:1519:15, 23 February 2026 Qrow talk contribs 9,955 bytes +9,955 Created page with "**Each unit in Spring/Recoil belongs to a single type**. By default, all units of a type are the same as far as most traits (for example health) go. Units don't necessarily need to fully conform to their type - **most traits can be changed per-unit**. This is **similar to other RTS engines**. For example, a default Starcraft2 marine has 45 health. Specific marines can actually have 55 health (after an upgrade), or 22 health (with 50% difficulty handicap), or 200 health..."