Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

CEG: Revision history

From Fightorder

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

23 February 2026

  • curprev 22:0522:05, 23 February 2026 Qrow talk contribs 857 bytes +857 Created page with "= CEG Main Page = == Introduction == CEG stands for Custom Explosion Generator, a scripting language for creating graphical effects. These are most commonly used to draw a graphical effect when a weapon hits a target, but can also be called from COB and Lua. == Files Needed == The actual CEGs are defined in .tdf or .lua files in <code>effects/</code> (preferred) or <code>gamedata/explosions/</code> (old standard). You will also need a resources.lua in <code>gamedata..."