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	<id>https://www.fightorder.net/wiki/index.php?action=history&amp;feed=atom&amp;title=UI_commands</id>
	<title>UI commands - Revision history</title>
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	<updated>2026-04-21T00:41:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.fightorder.net/wiki/index.php?title=UI_commands&amp;diff=2422&amp;oldid=prev</id>
		<title>Qrow: Created page with &quot;Development &lt; Lua Scripting &lt; {{FULLPAGENAME}} =How to use the console= The ingame chat is the console. Open with hitting the `&lt;code&gt;return&lt;/code&gt;` or `&lt;code&gt;enter&lt;/code&gt;` key. If you want to enter a command into ingame chat, you must add a &lt;code&gt;/&lt;/code&gt; in front&lt;br&gt; for example: &lt;code&gt;/commandhelp&lt;/code&gt;&lt;br&gt; Some commands will also autocomplete if you press &lt;code&gt;TAB&lt;/code&gt;. So if you enter &quot;/com&quot; and then to press TAB, it will...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=UI_commands&amp;diff=2422&amp;oldid=prev"/>
		<updated>2026-03-04T00:09:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/index.php?title=Engine_Development&quot; title=&quot;Engine Development&quot;&gt;Development&lt;/a&gt; &amp;lt; &lt;a href=&quot;/wiki/index.php?title=Lua_Scripting&quot; title=&quot;Lua Scripting&quot;&gt;Lua Scripting&lt;/a&gt; &amp;lt; {{FULLPAGENAME}} =How to use the console= The ingame chat is the console. Open with hitting the `&amp;lt;code&amp;gt;return&amp;lt;/code&amp;gt;` or `&amp;lt;code&amp;gt;enter&amp;lt;/code&amp;gt;` key. If you want to enter a command into ingame chat, you must add a &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; in front&amp;lt;br&amp;gt; for example: &amp;lt;code&amp;gt;/commandhelp&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; Some commands will also autocomplete if you press &amp;lt;code&amp;gt;TAB&amp;lt;/code&amp;gt;. So if you enter &amp;quot;/com&amp;quot; and then to press TAB, it will...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Engine_Development|Development]] &amp;lt; [[Lua_Scripting|Lua Scripting]] &amp;lt; {{FULLPAGENAME}}&lt;br /&gt;
=How to use the console=&lt;br /&gt;
The ingame chat is the console. Open with hitting the `&amp;lt;code&amp;gt;return&amp;lt;/code&amp;gt;` or `&amp;lt;code&amp;gt;enter&amp;lt;/code&amp;gt;` key.&lt;br /&gt;
If you want to enter a command into ingame chat, you must add a &amp;lt;code&amp;gt;/&amp;lt;/code&amp;gt; in front&amp;lt;br&amp;gt;&lt;br /&gt;
for example: &amp;lt;code&amp;gt;/commandhelp&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some commands will also autocomplete if you press &amp;lt;code&amp;gt;TAB&amp;lt;/code&amp;gt;. So if you enter &amp;quot;/com&amp;quot; and then to press TAB, it will complete it to `/command` and tells you there is `/commandhelp` &amp;amp; `/commandlist`, if you now enter either `l` or `h` and press TAB again it will complete to one of them.&lt;br /&gt;
&lt;br /&gt;
Also commands are not case-sensitive.&lt;br /&gt;
&lt;br /&gt;
=Lists of commands, some are even explained=&lt;br /&gt;
&lt;br /&gt;
For a complete (excluding Lua commands &amp;amp; some engine `actions`) use:&lt;br /&gt;
&amp;lt;code&amp;gt;/commandlist&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example output (104.0):&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Chat commands plus description&lt;br /&gt;
==============================&lt;br /&gt;
/Atm                             (synced)    Gives 1000 metal and 1000 energy to the issuing players team&lt;br /&gt;
/Cheat                           (synced)    Enables/Disables cheating, which is required for a lot of other commands to be usable&lt;br /&gt;
/Destroy                         (synced)    Destroys one or multiple units by unit-ID, instantly&lt;br /&gt;
/DevLua                          (synced)    Enables/Disables Lua dev-mode (can cause desyncs if enabled)&lt;br /&gt;
/EditDefs                        (synced)    Allows/Disallows editing of unit-, feature- and weapon-defs through Lua&lt;br /&gt;
/Give [amount] &amp;lt;objectName|&amp;#039;all&amp;#039;&amp;gt;(synced)    Places one or multiple units of a single or multiple types on the map, instantly; by default to your own team.&lt;br /&gt;
                                             Example: /give 10 corkrog 3 - gives team 3 10 corkrogs.&lt;br /&gt;
/GlobalLOS                       (synced)    Enables/Disables global line-of-sight, which makes the whole map permanently visible to everyone or to a specific allyteam&lt;br /&gt;
/GodMode                         (synced)    Enables/Disables god-mode, which allows all players (even spectators) to control all units (even during replays, which will DESYNC them)&lt;br /&gt;
/LuaGaia                         (synced)    Allows reloading or disabling LuaGaia, and to send a chat message to LuaGaia scripts&lt;br /&gt;
/LuaRules                        (synced)    Allows reloading or disabling LuaRules, and to send a chat message to LuaRules scripts&lt;br /&gt;
/NoCost                          (synced)    Enables/Disables everything-for-free, which allows everyone to build everything for zero resource costs&lt;br /&gt;
/NoHelp                          (synced)    Enables/Disables widgets (LuaUI control)&lt;br /&gt;
/NoSpecDraw                      (synced)    Allows/Disallows spectators to draw on the map&lt;br /&gt;
/NoSpectatorChat                 (synced)    Enables/Disables spectators to use the chat&lt;br /&gt;
/ReloadCEGs                      (synced)    Reloads CEG scripts&lt;br /&gt;
/ReloadCOB                       (synced)    Reloads COB scripts&lt;br /&gt;
/Skip                            (synced)    Fast-forwards to a given frame, or stops fast-forwarding&lt;br /&gt;
/Take                            (synced)    Transfers all units of allied teams without any active players to the team of the issuing player&lt;br /&gt;
/AdvMapShading                   (unsynced)  Set or toggle advanced map shading mode&lt;br /&gt;
/AdvModelShading                 (unsynced)  Set or toggle advanced model shading mode&lt;br /&gt;
/AIControl                       (unsynced)  Creates a new instance of a Skirmish AI, to let it controll a specific team&lt;br /&gt;
/AIKill                          (unsynced)  Kills the Skirmish AI controlling a specified team&lt;br /&gt;
/AIList                          (unsynced)  Prints a list of all currently active Skirmish AIs&lt;br /&gt;
/AIReload                        (unsynced)  Reloads the Skirmish AI controlling a specified team&lt;br /&gt;
/AirMesh                         (unsynced)  Show/Hide the smooth air-mesh map overlay&lt;br /&gt;
/AllMapMarks                     (unsynced)  Show/Hide all map marks drawn so far&lt;br /&gt;
/Ally                            (unsynced)  Starts/Ends alliance of the local players ally-team with another ally-team&lt;br /&gt;
/ATM                             (unsynced)  Redirects command /ATM to its synced processor&lt;br /&gt;
/BufferText                      (unsynced)  Write the argument string(s) directly to the console history, but not anywhere else. This is useful for fast manual issuing of the command,&lt;br /&gt;
                                             later on&lt;br /&gt;
/Chat                            (unsynced)  Starts waiting for intput to be sent to &lt;br /&gt;
/ChatAll                         (unsynced)  Starts waiting for intput to be sent to All&lt;br /&gt;
/ChatAlly                        (unsynced)  Starts waiting for intput to be sent to Ally&lt;br /&gt;
/ChatSpec                        (unsynced)  Starts waiting for intput to be sent to Spec&lt;br /&gt;
/ClearMapMarks                   (unsynced)  Remove all map marks drawn so far&lt;br /&gt;
/Clock                           (unsynced)  Shows a small digital clock indicating the local time&lt;br /&gt;
/CmdColors                       (unsynced)  Reloads cmdcolors.txt&lt;br /&gt;
/CommandHelp                     (unsynced)  Prints info about a specific chat command (so far only synced/unsynced and the description)&lt;br /&gt;
/CommandList                     (unsynced)  Prints all the available chat commands with description (if available) to the console&lt;br /&gt;
/Console                         (unsynced)  Enables/Disables the in-game console&lt;br /&gt;
/ControlUnit                     (unsynced)  Start to first-person-control a unit&lt;br /&gt;
/Crash                           (unsynced)  Invoke an artificial crash through a NULL-pointer dereference (SIGSEGV)&lt;br /&gt;
/CreateVideo                     (unsynced)  Start/Stop capturing a video of the game in progress&lt;br /&gt;
/Cross                           (unsynced)  Allows one to exchange and modify the appearance of the cross/mouse-pointer in first-person-control view&lt;br /&gt;
/CtrlPanel                       (unsynced)  Reloads GUI config&lt;br /&gt;
/Debug                           (unsynced)  Enable/Disable debug rendering mode&lt;br /&gt;
/DebugColVol                     (unsynced)  Enable/Disable drawing of collision volumes&lt;br /&gt;
/DebugDrawAI                     (unsynced)  Enables/Disables debug drawing for AIs&lt;br /&gt;
/DebugGL                         (unsynced)  Enable/Disable OpenGL debug-context output&lt;br /&gt;
/DebugGLErrors                   (unsynced)  Enable/Disable OpenGL debug-errors&lt;br /&gt;
/DebugInfo                       (unsynced)  Print debug info to the chat/log-file about either: sound, profiling&lt;br /&gt;
/DebugPath                       (unsynced)  Enable/Disable drawing of pathfinder debug-data&lt;br /&gt;
/DebugTraceRay                   (unsynced)  Enable/Disable drawing of traceray debug-data&lt;br /&gt;
/DecGUIOpacity                   (unsynced)  Decreases the opacity(see-through-ness) of GUI elements&lt;br /&gt;
/DecreaseViewRadius              (unsynced)  Decrease the view radius (higher performance, uglier view)&lt;br /&gt;
/Deselect                        (unsynced)  Deselects all currently selected units&lt;br /&gt;
/Destroy                         (unsynced)  Destroys one or multiple units by unit-ID, instantly&lt;br /&gt;
/DistDraw                        (unsynced)  Set the distance between units and camera, at which they turn into far-textures (flat/texture-only representation) (Graphic setting)&lt;br /&gt;
/DistIcon                        (unsynced)  Set the distance between units and camera, at which they turn into icons (Graphic setting)&lt;br /&gt;
/DivByZero                       (unsynced)  Invoke an artificial crash by performing a division-by-Zero&lt;br /&gt;
/DrawInMap                       (unsynced)  Enables drawing on the map&lt;br /&gt;
/DrawLabel                       (unsynced)  Draws a label on the map at the current mouse-pointer position&lt;br /&gt;
/DrawTrees                       (unsynced)  Enable/Disable engine-tree rendering&lt;br /&gt;
/DumpState                       (unsynced)  dump game-state to file&lt;br /&gt;
/DynamicSky                      (unsynced)  Enable/Disable dynamic-sky rendering&lt;br /&gt;
/Echo                            (unsynced)  Write a string to the log file&lt;br /&gt;
/EndGraph                        (unsynced)  Enables/Disables the statistics graphs shown at the end of the game&lt;br /&gt;
/Exception                       (unsynced)  Invoke an artificial crash by throwing an std::runtime_error&lt;br /&gt;
/Font                            (unsynced)  Reloads the fonts&lt;br /&gt;
/FPS                             (unsynced)  Shows/Hides the frames-per-second indicator&lt;br /&gt;
/FPSHud                          (unsynced)  Enables/Disables HUD (GUI interface) shown in first-person-control mode&lt;br /&gt;
/Fullscreen                      (unsynced)  Switches fullscreen mode&lt;br /&gt;
/GameInfo                        (unsynced)  Enables/Disables game-info panel rendering&lt;br /&gt;
/GatherMode                      (unsynced)  Enter/Leave gather-wait command mode&lt;br /&gt;
/Give                            (unsynced)  Places one or multiple units of a single or multiple types on the map, instantly; by default to your own team&lt;br /&gt;
/GrabInput                       (unsynced)  Prevents/Enables the mouse from leaving the game window (windowed mode only)&lt;br /&gt;
/GroundDecals                    (unsynced)  Disable/Enable ground-decals rendering. Ground-decals are things like scars appearing on the map after an explosion.&lt;br /&gt;
/GroundDetail                    (unsynced)  Set the level of ground detail&lt;br /&gt;
/Group                           (unsynced)  Allows modifying the members of a group&lt;br /&gt;
/Group0                          (unsynced)  Allows modifying the members of group 0&lt;br /&gt;
/Group1                          (unsynced)  Allows modifying the members of group 1&lt;br /&gt;
/Group2                          (unsynced)  Allows modifying the members of group 2&lt;br /&gt;
/Group3                          (unsynced)  Allows modifying the members of group 3&lt;br /&gt;
/Group4                          (unsynced)  Allows modifying the members of group 4&lt;br /&gt;
/Group5                          (unsynced)  Allows modifying the members of group 5&lt;br /&gt;
/Group6                          (unsynced)  Allows modifying the members of group 6&lt;br /&gt;
/Group7                          (unsynced)  Allows modifying the members of group 7&lt;br /&gt;
/Group8                          (unsynced)  Allows modifying the members of group 8&lt;br /&gt;
/Group9                          (unsynced)  Allows modifying the members of group 9&lt;br /&gt;
/HardwareCursor                  (unsynced)  Enables/Disables hardware mouse-cursor support&lt;br /&gt;
/HideInterface                   (unsynced)  Hide/Show the GUI controlls&lt;br /&gt;
/IncGUIOpacity                   (unsynced)  Increases the opacity(see-through-ness) of GUI elements&lt;br /&gt;
/IncreaseViewRadius              (unsynced)  Increase the view radius (lower performance, nicer view)&lt;br /&gt;
/Info                            (unsynced)  Shows/Hides the player roster&lt;br /&gt;
/InputTextGeo                    (unsynced)  Move and/or resize the input-text field (the &amp;quot;Say: &amp;quot; thing)&lt;br /&gt;
/LastMsgPos                      (unsynced)  Moves the camera to show the position of the last message&lt;br /&gt;
/LessClouds                      (unsynced)  Decreases the density of clouds (higher performance)&lt;br /&gt;
/LessTrees                       (unsynced)  Decreases distance from the camera at which trees are still drawn&lt;br /&gt;
/LODScale                        (unsynced)  Set the scale for either of: LOD (level-of-detail), shadow-LOD, reflection-LOD, refraction-LOD&lt;br /&gt;
/LuaGaia                         (unsynced)  Redirects command /LuaGaia to its synced processor&lt;br /&gt;
/LuaRules                        (unsynced)  Redirects command /LuaRules to its synced processor&lt;br /&gt;
/LuaSave                         (unsynced)  Save the game state to a specific file, add -y to overwrite when file is already present&lt;br /&gt;
/LuaUI                           (unsynced)  Allows one to reload or disable LuaUI, or alternatively to send a chat message to LuaUI&lt;br /&gt;
/MapBorder                       (unsynced)  Set or toggle map-border rendering&lt;br /&gt;
/MapMarks                        (unsynced)  Enables/Disables map marks rendering&lt;br /&gt;
/mapmeshdrawer                   (unsynced)  Switch map-mesh rendering modes: 0=GCM, 1=HLOD, 2=ROAM&lt;br /&gt;
/MapShadowPolyOffset             (unsynced)  &lt;br /&gt;
/MaxNanoParticles                (unsynced)  Set the maximum number of nano-particles (Graphic setting)&lt;br /&gt;
/MaxParticles                    (unsynced)  Set the maximum number of particles (Graphics setting)&lt;br /&gt;
/MiniMap                         (unsynced)  FIXME document subcommands. There may be more beyond minimize, maximize and geometry.&lt;br /&gt;
/MiniMap Minimize                (unsynced)  Performs the same action as pressing the red button under the minimap.&lt;br /&gt;
/MiniMap Maximize                (unsynced)  Performs the same action as holding Shift and pressing the yellow button under the minimap, i.e, maintains map aspect ratio.&lt;br /&gt;
/MiniMap Geometry X Y W H        (unsynced)  Sets the size of the minimap. X and Y are the coordinates of the top left corner while W and H are the width and height. Both pairs are in&lt;br /&gt;
                                             pixels corresponding to monitor resolution.&lt;br /&gt;
/MoreClouds                      (unsynced)  Increases the density of clouds (lower performance)&lt;br /&gt;
/MoreTrees                       (unsynced)  Increases distance from the camera at which trees are still drawn&lt;br /&gt;
/Mouse1                          (unsynced)  Simulates a mouse button press of button 1&lt;br /&gt;
/Mouse2                          (unsynced)  Simulates a mouse button press of button 2&lt;br /&gt;
/Mouse3                          (unsynced)  Simulates a mouse button press of button 3&lt;br /&gt;
/Mouse4                          (unsynced)  Simulates a mouse button press of button 4&lt;br /&gt;
/Mouse5                          (unsynced)  Simulates a mouse button press of button 5&lt;br /&gt;
/MoveBack                        (unsynced)  Moves the camera Back a bit&lt;br /&gt;
/MoveDown                        (unsynced)  Moves the camera Down a bit&lt;br /&gt;
/MoveFast                        (unsynced)  Moves the camera Fast a bit&lt;br /&gt;
/MoveForward                     (unsynced)  Moves the camera Forward a bit&lt;br /&gt;
/MoveLeft                        (unsynced)  Moves the camera Left a bit&lt;br /&gt;
/MoveRight                       (unsynced)  Moves the camera Right a bit&lt;br /&gt;
/MoveSlow                        (unsynced)  Moves the camera Slow a bit&lt;br /&gt;
/MoveUp                          (unsynced)  Moves the camera Up a bit&lt;br /&gt;
/MuteSound                       (unsynced)  Mute/Unmute the current sound system&lt;br /&gt;
/NoLuaDraw                       (unsynced)  Allow/Disallow Lua to draw on the map&lt;br /&gt;
/PasteText                       (unsynced)  Paste either the argument string(s) or if none given, the content of the clip-board to chat input&lt;br /&gt;
/Pause                           (unsynced)  Pause/Unpause the game&lt;br /&gt;
/QuitForce                       (unsynced)  Exits game to system&lt;br /&gt;
/QuitMenu                        (unsynced)  Opens the quit-menu, if it is not already open&lt;br /&gt;
/QuitMessage                     (unsynced)  Deprecated, see /Quit instead (was used to quite the game immediately)&lt;br /&gt;
/ReloadForce                     (unsynced)  Exits game to menu&lt;br /&gt;
/ReloadGame                      (unsynced)  Restarts the game with the initially provided start-script&lt;br /&gt;
/ReloadShaders                   (unsynced)  Reloads all engine shaders&lt;br /&gt;
/ResBar                          (unsynced)  Shows/Hides team resource storage indicator bar&lt;br /&gt;
/Resync                          (unsynced)  Redirects command /Resync to its synced processor&lt;br /&gt;
/SafeGL                          (unsynced)  Enables/Disables OpenGL safe-mode&lt;br /&gt;
/Save                            (unsynced)  Save the game state to a specific file, add -y to overwrite when file is already present&lt;br /&gt;
/SaveGame                        (unsynced)  Save the game state to QuickSave.ssf (BROKEN)&lt;br /&gt;
/Say                             (unsynced)  Say something in (public) chat&lt;br /&gt;
/ScreenShot                      (unsynced)  Take a low quality JPG screen-shot of the current view&lt;br /&gt;
/ScreenShot png                  (unsynced)  Take a high quality PNG screen-shot of the current view&lt;br /&gt;
/Select                          (unsynced)  &amp;lt;chat command description: Select&amp;gt;&lt;br /&gt;
/SelectCycle                     (unsynced)  &amp;lt;chat command description: SelectUnits&amp;gt;&lt;br /&gt;
/SelectUnits                     (unsynced)  &amp;lt;chat command description: SelectUnits&amp;gt;&lt;br /&gt;
/Send                            (unsynced)  Send a string as raw network message to the game host (for debugging only)&lt;br /&gt;
/Set                             (unsynced)  Set a config key=value pair&lt;br /&gt;
/Shadows                         (unsynced)  Disables/Enables shadows rendering: -1=disabled, 0=off, 1=full shadows, 2=skip terrain shadows&lt;br /&gt;
/ShareDialog                     (unsynced)  Opens the share dialog, which allows you to send units and resources to other players&lt;br /&gt;
/ShowElevation                   (unsynced)  Enable rendering of the auxiliary height-map overlay&lt;br /&gt;
/ShowMetalMap                    (unsynced)  Enable rendering of the auxiliary metal-map overlay&lt;br /&gt;
/ShowPathCost                    (unsynced)  Enable rendering of the path cost-map overlay&lt;br /&gt;
/ShowPathFlow                    (unsynced)  Enable/Disable rendering of the path flow-map overlay&lt;br /&gt;
/ShowPathHeat                    (unsynced)  Enable/Disable rendering of the path heat-map overlay&lt;br /&gt;
/ShowPathTraversability          (unsynced)  Enable rendering of the path traversability-map overlay&lt;br /&gt;
/ShowPathType                    (unsynced)  Shows path traversability for a given MoveDefName, MoveDefID or UnitDefName&lt;br /&gt;
/ShowStandard                    (unsynced)  Disable rendering of all auxiliary map overlays&lt;br /&gt;
/SlowDown                        (unsynced)  Decreases the simulation speed. The engine will try to simulate less frames per second&lt;br /&gt;
/SoundChannelEnable              (unsynced)  Enable/Disable specific sound channels: UnitReply, General, Battle, UserInterface, Music&lt;br /&gt;
/SoundDevice                     (unsynced)  Switch the sound output system (currently only OpenAL / NullAudio)&lt;br /&gt;
/SpecFullView                    (unsynced)  Sets or toggles between full LOS or ally-team LOS, if the local user is a spectator&lt;br /&gt;
/Spectator                       (unsynced)  Lets the local user give up control over a team, and start spectating&lt;br /&gt;
/SpecTeam                        (unsynced)  Lets the local user specify the team to follow, if he is a spectator&lt;br /&gt;
/Speed                           (unsynced)  Shows/Hides the simulation speed indicator&lt;br /&gt;
/SpeedControl                    (unsynced)  Sets how server adjusts speed according to player&amp;#039;s load (CPU), 1: use average, 2: use highest,&lt;br /&gt;
/SpeedUp                         (unsynced)  Increases the simulation speed. The engine will try to simulate more frames per second&lt;br /&gt;
/Take                            (unsynced)  Redirects command /Take to its synced processor&lt;br /&gt;
/Team                            (unsynced)  Lets the local user change to another team&lt;br /&gt;
/TeamHighlight                   (unsynced)  Enables/Disables uncontrolled team blinking&lt;br /&gt;
/ToggleInfo                      (unsynced)  Toggles current info texture view&lt;br /&gt;
/ToggleLOS                       (unsynced)  Enable rendering of the auxiliary LOS-map overlay&lt;br /&gt;
/ToolTip                         (unsynced)  Enables/Disables the general tool-tips, displayed when hovering over units. features or the map&lt;br /&gt;
/Track                           (unsynced)  Start following the selected unit(s) with the camera&lt;br /&gt;
/TrackMode                       (unsynced)  Shift through different ways of following selected unit(s)&lt;br /&gt;
/TrackOff                        (unsynced)  Stop following the selected unit(s) with the camera&lt;br /&gt;
/TSet                            (unsynced)  Set a config key=value pair in the overlay, meaning it will not be persisted for future games&lt;br /&gt;
/ViewSelection                   (unsynced)  Moves the camera to the center of the currently selected units&lt;br /&gt;
/VSync                           (unsynced)  Enables/Disables vertical-sync (Graphics setting)&lt;br /&gt;
/W                               (unsynced)  Say something in private to a specific player, by player-name&lt;br /&gt;
/Water                           (unsynced)  Set water rendering mode: 0=basic, 1=reflective, 2=dynamic, 3=reflective&amp;amp;refractive, 4=bump-mapped&lt;br /&gt;
/WByNum                          (unsynced)  Say something in private to a specific player, by player-ID&lt;br /&gt;
/WireMap                         (unsynced)  Toggle wireframe-mode drawing of map geometry&lt;br /&gt;
/WireModel                       (unsynced)  Toggle wireframe-mode drawing of model geometry&lt;br /&gt;
/WireSky                         (unsynced)  Toggle wireframe-mode drawing of skydome geometry&lt;br /&gt;
/WireTree                        (unsynced)  Toggle wireframe-mode drawing of tree geometry&lt;br /&gt;
/WireWater                       (unsynced)  Toggle wireframe-mode drawing of water geometry&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
More commands:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;&lt;br /&gt;
/bind &amp;lt;keyset&amp;gt; &amp;lt;action&amp;gt;                      Binds a key or key combination. Example with a key: /bind a reclaim. Example with a &amp;quot;key combination&amp;quot;: /bind ctrl+a reclaim&lt;br /&gt;
/luarules halfhealth                         Give to all units half health&lt;br /&gt;
/luarules loadmissiles                       Load tacnuks, junos etc, to their max stockpile&lt;br /&gt;
/luagaia reload                              Reloads gaia gadgets&lt;br /&gt;
/luarules reload                             Reloads gadgets&lt;br /&gt;
/luaui reload&lt;br /&gt;
/luaui tweakgui                              Tweak mode on&lt;br /&gt;
/luaui selector                              Open the default widget selector (similar to pressing F11).&lt;br /&gt;
/options                                     Open the options interface for some games and mods&lt;br /&gt;
/Setmaxspeed #	                             Changes the maximum speed (default is 3.0)&lt;br /&gt;
/Setminspeed #                               Changes the minimum speed (default is 0.3)&lt;br /&gt;
/unbind &amp;lt;keyset&amp;gt; &amp;lt;action&amp;gt;                    Unbinds a key or key combination. Example: /unbind a reclaim.&lt;br /&gt;
/unbindaction &amp;lt;action&amp;gt;	                     Unbinds all keybinds that uses &amp;lt;action&amp;gt;.&lt;br /&gt;
/unbindkeyset &amp;lt;keyset&amp;gt;	                     Unbinds all bindings that uses &amp;lt;keyset&amp;gt;.&lt;br /&gt;
/unbindall	                             Unbinds all keys except the chat keybinding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Scripting=&lt;br /&gt;
In Lua scripts, these commands can be used like this:&amp;lt;br&amp;gt;&lt;br /&gt;
Spring.SendCommands(&amp;quot;resbar 0&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
notice the missing / when used like this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Qrow</name></author>
	</entry>
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