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	<id>https://www.fightorder.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Tutorial_blender_quick_workflow_testpage</id>
	<title>Tutorial blender quick workflow testpage - Revision history</title>
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	<updated>2026-04-21T05:41:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Tutorial_blender_quick_workflow_testpage&amp;diff=2388&amp;oldid=prev</id>
		<title>Qrow: 1 revision imported</title>
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		<updated>2026-03-03T23:55:48Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:55, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Qrow</name></author>
	</entry>
	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Tutorial_blender_quick_workflow_testpage&amp;diff=2387&amp;oldid=prev</id>
		<title>interemmanuel&gt;Flozi: /* texture uvmap : */ nuke wanted file links</title>
		<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=Tutorial_blender_quick_workflow_testpage&amp;diff=2387&amp;oldid=prev"/>
		<updated>2013-10-28T10:35:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;texture uvmap :: &lt;/span&gt; nuke wanted file links&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=each step for make a model in blender and export in .dae format to blender and make a texture for it=&lt;br /&gt;
::&amp;lt;big&amp;gt;required :&amp;lt;/big&amp;gt;&lt;br /&gt;
::blender2.65&lt;br /&gt;
::paint.net or gimp&lt;br /&gt;
::springrts 0.91 or more&lt;br /&gt;
&lt;br /&gt;
==blender basic usage :==&lt;br /&gt;
&lt;br /&gt;
===blender default keys:===&lt;br /&gt;
:wheel mouse zoom&lt;br /&gt;
:midle mouse rotate view&lt;br /&gt;
:shift midle mouse move view&lt;br /&gt;
:keypad 0 camera&lt;br /&gt;
:keypad 1 3 7 orthogonal views&lt;br /&gt;
:keypad 5 perspective onn off&lt;br /&gt;
:left mouse click select&lt;br /&gt;
:right mouse click move cursor&lt;br /&gt;
:midle mouse click unselect when B or C key&lt;br /&gt;
:B box select&lt;br /&gt;
:C circle select (wheel for scale the circle)&lt;br /&gt;
:shift S snap&lt;br /&gt;
:P separate&lt;br /&gt;
:ctrl J join&lt;br /&gt;
:ctrl P parent &lt;br /&gt;
:alt P unparent&lt;br /&gt;
:G move&lt;br /&gt;
:S scale&lt;br /&gt;
:E extrud&lt;br /&gt;
:use local axe (piece axes) :double key the axe (G+z+z) or mode local than global&lt;br /&gt;
::scaling all else an axee :shift axe ( S+shift+z)&lt;br /&gt;
&lt;br /&gt;
*===the Windows in blender :===&lt;br /&gt;
&lt;br /&gt;
*views&lt;br /&gt;
:3dview edit windows&lt;br /&gt;
:tabs : edit object modes (face edge vertice when edit), magnet to grid , wireframe color textured&lt;br /&gt;
:propreties seting windows&lt;br /&gt;
:uvmap uvamp window&lt;br /&gt;
:info add mesh save load files  infolog windows&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;3D View&amp;quot; windows&lt;br /&gt;
: z switch to wireframe or material mode show&lt;br /&gt;
: TAB switch to edit mode or object mode&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;info&amp;quot; windows&lt;br /&gt;
: open save file &lt;br /&gt;
: export import /colladata(only selected to switch)&lt;br /&gt;
: add mesh plane cube circle UVsphere (F6 for edit the number of ring and segment and size)&lt;br /&gt;
: &amp;lt;small&amp;gt;optionnaly :add lamp and camera for make render&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;properties&amp;quot; windows&lt;br /&gt;
:tabs are:&lt;br /&gt;
::add material alow making uvmap colored (else use the same material dfor all pieces)&lt;br /&gt;
::add texture new, type:image or movie , coordinates:uv &lt;br /&gt;
::render for make picture or movies of the model&lt;br /&gt;
::object data : camera light edit&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;UVimage editor&amp;quot; windows&lt;br /&gt;
:select an object in 3Dview TAB to edit mode select all A key&lt;br /&gt;
:in UV image editor open image select a image exponant of 2(1024),A key select all ,UVs / export uv layout with diferent name for each objects&lt;br /&gt;
:view/draw other objects&lt;br /&gt;
:in 3Dview windows back to object mode keep the previous piece selected and tab edit mode for the new (highlighted&lt;br /&gt;
:in UVimage editor you see in dark the other selected piece and must use scale move for all the piece can not colide on the same image &lt;br /&gt;
::this will only erxport the material color on the picture and the shapes of the faces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::export model to  springrts : export/colladata dae format (selection only)&lt;br /&gt;
&lt;br /&gt;
:for springrts the model must have a main piece object where all other must be parented  depending of the anim you want make in animDef lua later&lt;br /&gt;
:take care of the center of evry object because springrts will only considere them during anims&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== texture uvmap :==&lt;br /&gt;
*each piece must have a texture who will be merged in 2d editor&lt;br /&gt;
::3dview ,edit mode , select all faces ,mesh/smart uv project , uvmap layer editor windows , UVs/export uv layer , open in gimp or paint.net , select transparent background , invert selection , copy , paste to main uvmap picture , select a the part to colorise , invert selection , copy ,paste on the color picture (same size) ,select all of the colored picture , paste on the main uvmap picture , redo for each diferent part to color&lt;br /&gt;
&lt;br /&gt;
[[File:Blender_3D_View_F6.jpg|200px|left|Blender_3D_View_F6]]&lt;br /&gt;
[[File:Blender 3D View Mesh VUUnwrap SmartUVProject.jpg|320px|right|Blender 3D View Mesh VUUnwrap SmartUVProject]]&lt;br /&gt;
&lt;br /&gt;
[[  File:Blender 3D View Mesh VUUnwrap.jpg|320px|right| Blender 3D View Mesh VUUnwrap ]]&lt;br /&gt;
&lt;br /&gt;
[[ File:Blender 3D View Object Mode.jpg |320px|right| Blender 3D View Object Mode  ]]&lt;br /&gt;
[[ File:Blender 3D View Pivot Point.jpg |320px|right|  Blender 3D View Pivot Point]]&lt;br /&gt;
&lt;br /&gt;
[[ File:Blender 3D View Viewport Shading.jpg |320px|right| Blender 3D View Viewport Shading ]]&lt;br /&gt;
[[ File:Blender Info Add Mesh UV Sphere.jpg |320px|right|Blender Info Add Mesh UV Sphere]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blender info File Export Colladata.jpg |320px|right| Blender info File Export Colladata ]]&lt;br /&gt;
[[ File:Blender info File Export Colladata Selection Only.jpg |320px|right|Blender info File Export Colladata Selection Only ]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blender UV Image Editor Image Open Image.jpg  |320px|right|Blender UV Image Editor Image Open Image  ]]&lt;br /&gt;
[[ File:Blender UV Image Editor UVs Export UV Layout.jpg |320px|right| Blender UV Image Editor UVs Export UV Layout  ]]&lt;br /&gt;
[[ File:Blender windows 3D View.jpg |320px|right| Blender windows 3D View  ]]&lt;br /&gt;
[[File:Blender windows info.jpg  |320px|right| Blender windows info ]]&lt;br /&gt;
&lt;br /&gt;
[[ File:Blender windows Properties.jpg |320px|right| Blender windows Properties  ]]&lt;br /&gt;
[[ File:Blender windows UV Image Editor.jpg |320px|right|Blender windows UV Image Editor  ]]&lt;br /&gt;
&lt;br /&gt;
[[ File:Blender 3D View N GLSL.jpg |320px|right|  Blender 3D View N GLSL ]]&lt;br /&gt;
[[ File:Blender Properties Textures Texture Coordinates UV.jpg |320px|right|  Blender Properties Textures Texture Coordinates UV ]]&lt;br /&gt;
&lt;br /&gt;
[[File:Blender Properties Textures Texture Open Image.jpg  |320px|right| Blender Properties Textures Texture Open Image  ]]&lt;br /&gt;
[[ File:Blender Properties Textures Type.jpg |320px|right| Blender Properties Textures Type ]]&lt;br /&gt;
&lt;br /&gt;
[[ File:Blender Properties Textures New.jpg |320px|right| Blender Properties Textures New]]&lt;br /&gt;
[[ File:Blender Properties Material New.jpg |320px|right|Blender Properties Material New ]]&lt;br /&gt;
&lt;br /&gt;
[[ File:Blender Properties Material Diffuse Color.jpg |320px|right|Blender Properties Material Diffuse Color  ]]&lt;br /&gt;
[[  |320px|right|   ]]&lt;br /&gt;
[[  |320px|right|   ]]&lt;br /&gt;
[[  |320px|right|   ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Emmanuel]]&lt;/div&gt;</summary>
		<author><name>interemmanuel&gt;Flozi</name></author>
	</entry>
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