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	<title>Trouble-shooting s3o units - Revision history</title>
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	<updated>2026-04-21T05:40:39Z</updated>
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	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Trouble-shooting_s3o_units&amp;diff=2539&amp;oldid=prev</id>
		<title>Qrow: 1 revision imported</title>
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		<updated>2026-03-04T00:36:32Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:36, 3 March 2026&lt;/td&gt;
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		<author><name>Qrow</name></author>
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	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Trouble-shooting_s3o_units&amp;diff=2538&amp;oldid=prev</id>
		<title>inter3d&gt;Knorke: black model http://springrts.com/phpbb/viewtopic.php?f=9&amp;p=539691</title>
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		<updated>2013-04-13T08:48:51Z</updated>

		<summary type="html">&lt;p&gt;black model http://springrts.com/phpbb/viewtopic.php?f=9&amp;amp;p=539691&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page assumes you have a working knowledge of Spring unit creation, and will address some common pitfalls in creating s30 units.&lt;br /&gt;
&lt;br /&gt;
=Invisible Unit=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Problem:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Unit spawns projectiles, engine flare, and other fx, as well as functioning correctly, but the model is invisible at any view distance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Check:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* That your s3o has both a radius and height set in [[upspring]].&lt;br /&gt;
==Not even emited effects are visible==&lt;br /&gt;
Make sure the model offset is centered and above ground in [[upspring]].&lt;br /&gt;
&lt;br /&gt;
=Disappearing Unit=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Problem:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Unit operates correctly, including being visible at low zoom levels, but disappears at higher zoom levels, often leaving a small grey blob. Example:&lt;br /&gt;
http://img54.imageshack.us/img54/1278/problemga6.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Check:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The reduction to grey blob is done by the LOD (Level Of Detail) process in spring. For 3do units, this nicely scales down a full 3d unit to a sprite as you scale out. For s3o, this doesn&amp;#039;t work as nicely. There are two things you can do:&lt;br /&gt;
** 1: Make sure your unit has a radius that reflect the model size accurately. The view distance at which LOD kicks in is proportional to unit radius.&lt;br /&gt;
** 2: Make sure your LOD setting in Spring is high enough to actually display the unit correctly.&lt;br /&gt;
&lt;br /&gt;
=Messed up unit texture=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Problem:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Unit looks normal in Upspring but in the game the textures is messed up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Solution:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
in Upspring, open this menu:&lt;br /&gt;
Texture Mapping -&amp;gt; Show UV mapping -&amp;gt; Edit -&amp;gt; Flip UV&lt;br /&gt;
&lt;br /&gt;
This will make the model look strange in Upspring but ingame it will actually look normal.&lt;br /&gt;
&lt;br /&gt;
=Unit orientation is wrong=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Problem&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
Unit drives sidewards or backwards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Solution:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
In Upspring rotate your model like this:&lt;br /&gt;
http://springrts.com/mediawiki/images/thumb/1/1d/UnitInUpspring_4views.jpg/767px-UnitInUpspring_4views.jpg&lt;br /&gt;
&lt;br /&gt;
=Model is all white=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Problem&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
The unit is all white.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Solution:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Check if the .s3o has a texture assigned to it and if that texture exists.&lt;br /&gt;
Upspring usually deletes texture assigment on loading a .s3o, so you have to reassign the texture every time you edit the model.&lt;br /&gt;
&lt;br /&gt;
=Model is all black=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Problem&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
The unit is all black. Turning off shadows fixes it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Solution:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Normals on model are wrong. Invert the normals in [[Upspring]]&lt;br /&gt;
&lt;br /&gt;
=Model is all blue or another solid color=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Problem&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
The unit is completly covered in team color.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Solution:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
No alpha channel on texture, add one.&lt;br /&gt;
&lt;br /&gt;
=Edges supposed to be rounded/smooth are angular=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Problem&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
On cylinders, spheres, cones etc. hard edges are visible.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Solution:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Try the advice from this thread: {{forumlink|topic=27122|title=round edges on models}}&lt;br /&gt;
&lt;br /&gt;
=Spawning the unit crashes the engine (pre 85.0)=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Problem&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
If the unit is spawned, Spring crashes. It works fine with a different .s3o file.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Solution:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Check if the .s3o has a texture assigned to it and if that texture exists.&lt;br /&gt;
Upspring usually deletes texture assigment on loading a .s3o, so you have to reassign the texture every time you edit the model.&lt;br /&gt;
&lt;br /&gt;
[[Category: 3D Models]]&lt;/div&gt;</summary>
		<author><name>inter3d&gt;Knorke</name></author>
	</entry>
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