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	<id>https://www.fightorder.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Teching</id>
	<title>Teching - Revision history</title>
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	<updated>2026-04-21T03:40:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Teching&amp;diff=2629&amp;oldid=prev</id>
		<title>Qrow: 1 revision imported</title>
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		<updated>2026-03-04T02:08:36Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:08, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Qrow</name></author>
	</entry>
	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Teching&amp;diff=2628&amp;oldid=prev</id>
		<title>stratplayinter&gt;Neddiedrow at 17:55, 18 July 2007</title>
		<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=Teching&amp;diff=2628&amp;oldid=prev"/>
		<updated>2007-07-18T17:55:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;Teching&amp;#039;&amp;#039; refers to the process from basic Level 1 factories, units, and ecomony structures to more capable (and expensive) Level 2 (or Level 3, depending on the mod) alternatives. Teching at the right pace is vital to victory. Attempting to tech too early results in an unmanageable drain on resources, often preventing a player from effectively responding to enemy attacks. Teching too late means one is liable to be out-produced by the enemy&amp;#039;s superior economy and out-fought by their superior units.&lt;br /&gt;
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The right time to tech is as soon as your level 1 economy&amp;#039;s on solid footing. You want enough combat units and fixed defences to protect your base against enemy assaults and conduct a few raids. Exactly when this point is will vary from map to map. If your enemy hasn&amp;#039;t been raiding you, you might be able to put off teching a little longer... Or might be forced to do it earlier, as he&amp;#039;s been spending less on combat units.&lt;br /&gt;
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Once one L2 factory has been established, the first priority is generally to build Advanced Construction Units, to begin construction of a L2 economy (Moho Mines, Fusions, etc) and defences. During and after this, construction of L2 combat units can begin, along with construction of other L2 factories to diversify one&amp;#039;s forces.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039; [[Strategy_and_Tactics|&amp;lt;- Back to Strategy and Tactics page]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>stratplayinter&gt;Neddiedrow</name></author>
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