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	<title>Recoil:Glossary - Revision history</title>
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	<updated>2026-04-21T01:05:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Recoil:Glossary&amp;diff=1067&amp;oldid=prev</id>
		<title>Qrow: Created page with &quot;--- title: &quot;Glossary&quot; draft: true ---  Like anything, there&#039;s jargon involved in Recoil. Here&#039;s the definition of some.  | Term        | Remarks                                                                                                                                                                    | See More                                                                                          | | ----------- | -------------------------------------------------...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=Recoil:Glossary&amp;diff=1067&amp;oldid=prev"/>
		<updated>2026-02-24T03:11:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;--- title: &amp;quot;Glossary&amp;quot; draft: true ---  Like anything, there&amp;#039;s jargon involved in Recoil. Here&amp;#039;s the definition of some.  | Term        | Remarks                                                                                                                                                                    | See More                                                                                          | | ----------- | -------------------------------------------------...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;---&lt;br /&gt;
title: &amp;quot;Glossary&amp;quot;&lt;br /&gt;
draft: true&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Like anything, there&amp;#039;s jargon involved in Recoil. Here&amp;#039;s the definition of some.&lt;br /&gt;
&lt;br /&gt;
| Term        | Remarks                                                                                                                                                                    | See More                                                                                          |&lt;br /&gt;
| ----------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------- |&lt;br /&gt;
| Allyteam    | What most people would naturally call a team is called an “allyteam” in Recoil terminology.                                                                                | [More]({{% ref &amp;quot;/articles/team-terminology/#allyteam-vs-team&amp;quot; %}})                                |&lt;br /&gt;
| Team        | A team is generally controlled by a player or AI.                                                                                                                          | [More]({{% ref &amp;quot;/articles/team-terminology/#team-vs-player&amp;quot; %}})                                  |&lt;br /&gt;
| Spectator   | Spectators are players not controlling any teams.                                                                                                                          | [More]({{% ref &amp;quot;/articles/team-terminology/#regular-player-vs-spectator&amp;quot; %}})                     |&lt;br /&gt;
| AI          | A simulated player.                                                                                                                                                        | [More]({{% ref &amp;quot;articles/team-terminology/#player-vs-ai&amp;quot; %}})                                     |&lt;br /&gt;
| Lua AI      | A Lua AI generally has two components: a piece of game mechanics, and the AI instance itself which is just handle to tell game mechanics which teams are legal to control. | [More]({{% ref &amp;quot;/articles/team-terminology/#lua-ai-vs-skirmish-ai&amp;quot; %}})                           |&lt;br /&gt;
| Skirmish AI | A &amp;quot;skirmish&amp;quot; AI is hosted by one of the players and generally acts similar to a player.                                                                                    | [More]({{% ref &amp;quot;/articles/team-terminology/#lua-ai-vs-skirmish-ai&amp;quot; %}})                           |&lt;br /&gt;
| Gaia        | &amp;quot;Gaia&amp;quot; is a special team that is always present, uncontrolled, and is always its own Allyteam. Generally used for neutral units and features.                              | [More]({{% ref &amp;quot;/articles/team-terminology/#gaia&amp;quot; %}})                                            |&lt;br /&gt;
| Callin      | A callback that the engine executes on Lua scripts; it &amp;quot;calls in&amp;quot; to the Lua environment.                                                                                  | [Docs]({{% ref &amp;quot;/docs/lua-api/callins&amp;quot; %}})                                                       |&lt;br /&gt;
| Callout     | Any function in the Lua API that comes from the engine. It &amp;quot;calls out&amp;quot; from Lua.                                                                                           | [Spring API]({{% ref &amp;quot;/docs/lua-api/spring&amp;quot; %}}) [Script API]({{% ref &amp;quot;/docs/lua-api/script&amp;quot; %}}) |&lt;br /&gt;
| Unit        | Any controllable or commandable entity; usually a soldier or a building.                                                                                                   |                                                                                                   |&lt;br /&gt;
| Feature     | Any non-commandable, but interactible, prop or item; usually trees, rocks, set dressing, etc.                                                                              |                                                                                                   |&lt;br /&gt;
| Map         | A game arena.                                                                                                                                                              |                                                                                                   |&lt;br /&gt;
| Scenario    | A version of a map with scripted events, zones, and mechanics.                                                                                                             |                                                                                                   |&lt;br /&gt;
| Widget      | A Lua script that can control UI.                                                                                                                                          |                                                                                                   |&lt;br /&gt;
| Gadget      | A Lua script that can control game mechanics.                                                                                                                              |                                                                                                   |&lt;/div&gt;</summary>
		<author><name>Qrow</name></author>
	</entry>
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