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		<title>Qrow: Created page with &quot;                       Image:Xta_logo_white.jpg  &#039;&#039;&#039;Here you can find a neat guide for beginners to XTA&#039;&#039;&#039;   == Light Laser Tower ==   Light laser towers (LLTs) have a much different role in XTA.  They cost 250+ metal and should &#039;&#039;&#039;NOT&#039;&#039;&#039; be spammed unless in specific circumstances.  It is widely thought that 2-3 well spread LLTs will kill a Commander.  They are more for holding a strategic point than defending a small area.  Units will defeat equal metal cost in def...&quot;</title>
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		<updated>2026-03-06T00:54:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;                       &lt;a href=&quot;/wiki/index.php?title=File:Xta_logo_white.jpg&quot; title=&quot;File:Xta logo white.jpg&quot;&gt;Image:Xta_logo_white.jpg&lt;/a&gt;  &amp;#039;&amp;#039;&amp;#039;Here you can find a neat guide for beginners to XTA&amp;#039;&amp;#039;&amp;#039;   == Light Laser Tower ==   Light laser towers (LLTs) have a much different role in XTA.  They cost 250+ metal and should &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; be spammed unless in specific circumstances.  It is widely thought that 2-3 well spread LLTs will kill a Commander.  They are more for holding a strategic point than defending a small area.  Units will defeat equal metal cost in def...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;                       [[Image:Xta_logo_white.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Here you can find a neat guide for beginners to XTA&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Light Laser Tower == &lt;br /&gt;
&lt;br /&gt;
Light laser towers (LLTs) have a much different role in XTA.&lt;br /&gt;
&lt;br /&gt;
They cost 250+ metal and should &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; be spammed unless in specific circumstances.&lt;br /&gt;
&lt;br /&gt;
It is widely thought that 2-3 well spread LLTs will kill a Commander.&lt;br /&gt;
&lt;br /&gt;
They are more for holding a strategic point than defending a small area.&lt;br /&gt;
&lt;br /&gt;
Units will defeat equal metal cost in defence.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Commander ==&lt;br /&gt;
&lt;br /&gt;
XTA is built around the Commanders and Commander Pushing is common.&lt;br /&gt;
&lt;br /&gt;
For a specific guide on Commanders, go [http://springrts.com/wiki/Xta_commander here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike BA, there are differences between Core and Arm Commanders:&lt;br /&gt;
*Arm is faster moving&lt;br /&gt;
*Core has bigger decloak radius (easy to decloak)&lt;br /&gt;
*Core has longer D-Gun (260 compared to Arm&amp;#039;s 240)&lt;br /&gt;
At morphing, they are also different: &lt;br /&gt;
*Core gets a heavier laser, closer range = more damage at Level Two&lt;br /&gt;
*Arm gets a paralyser at Level Two&lt;br /&gt;
*Core gets a plasma shot at Level Four&lt;br /&gt;
*Arm gets three raven rockets at Level Four&lt;br /&gt;
&lt;br /&gt;
The Commanders have shorter range than BA Commanders.&lt;br /&gt;
&lt;br /&gt;
It costs 200 Energy to cloak a stationary unmorphed Commander, and 1000 a moving one.&lt;br /&gt;
&lt;br /&gt;
The D-Gun also has a wider impact.&lt;br /&gt;
&lt;br /&gt;
Commanders can make all Tech one and Tech Two labs, like all constructors.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BUT DO NOT GO TECH TWO AT START&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Commanders do NOT leave a wreckage. &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Morphing ==&lt;br /&gt;
&lt;br /&gt;
Commanders can be morphed in XTA (toggled On/Off in host options).&lt;br /&gt;
Commanders can be morphed 4 times. The first level requires 0.01 experience.&lt;br /&gt;
First level gives: &lt;br /&gt;
*+3 metal, +75 Energy (starts at +2 and +50)&lt;br /&gt;
*2,000 metal + Energy storage (starts at 1,000)&lt;br /&gt;
*Build speed increases by 25, gets full Tech one radar as well as increased LoS&lt;br /&gt;
*Range increases by 20, more powerful primary laser and +250 extra health&lt;br /&gt;
*When cloaked and moving Commander uses only 700 energy, not 1000&lt;br /&gt;
*Level Two requires 0.25 experience and gives improvement on level 1&lt;br /&gt;
*Level Three requires 0.10 experience (will go to 0.09 if excess after Level Two)&lt;br /&gt;
*Level Three gives improvement on Level Two as well as self repair option&lt;br /&gt;
*Level Four requires 0.25 experience and gives improvement on Level Three&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Commander will be paralysed during morphing!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Vehicles or Kbots? ==&lt;br /&gt;
&lt;br /&gt;
In XTA both types are useful.&lt;br /&gt;
&lt;br /&gt;
It is best to go Kbots on hilly areas and Vehicles on flat areas.&lt;br /&gt;
&lt;br /&gt;
Flash are not as powerful and a wide spread of units is best.&lt;br /&gt;
&lt;br /&gt;
Vehicle Constructors are faster builders but cost more.&lt;br /&gt;
&lt;br /&gt;
All AA shoots ground.&lt;br /&gt;
&lt;br /&gt;
Scouts in XTA are very strong and can survive a lot of damage, however have low damage output.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Nanos == &lt;br /&gt;
&lt;br /&gt;
XTA Nano Towers have shorter range but more build power than in BA.&lt;br /&gt;
&lt;br /&gt;
They chain explode, so place them at your own risk!&lt;br /&gt;
&lt;br /&gt;
Try space them out and not so close to your lab (but within range).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Anti Air == &lt;br /&gt;
&lt;br /&gt;
Unlike BA, Vehicle and Kbot AA, Tech One and Two shoots ground and air.&lt;br /&gt;
&lt;br /&gt;
All stationary Anti Air shoots ground.&lt;br /&gt;
&lt;br /&gt;
Anti Air ships also shoot ground (and surface sea).&lt;br /&gt;
&lt;br /&gt;
There is only one Tech one and Tech Two stationary Land Anti Air for both factions.&lt;br /&gt;
&lt;br /&gt;
There is only one Tech one and Tech Two stationary Sea Anti Air for both factions.&lt;br /&gt;
&lt;br /&gt;
There is no Tech Two Kbot Anti Air, although Armâ€™s Pelican has a weak missile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Difference in Techs ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tech one&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
It is usually best to only have one Tech One land lab, with assisters to improve build power.&lt;br /&gt;
&lt;br /&gt;
XTA is very similar to OTA with Tech one units (less than BA).&lt;br /&gt;
&lt;br /&gt;
Toaster/Ambusher is Tech One; Guardian/Punisher is Tech Two.&lt;br /&gt;
&lt;br /&gt;
Dragonâ€™s Teeth blocks Rockets and majority of Missiles (terrain dependant).&lt;br /&gt;
&lt;br /&gt;
All Tech One Constructors can make all Tech one and Tech Two labs.&lt;br /&gt;
&lt;br /&gt;
Sub Pen and Shipyard are both sea Tech one.&lt;br /&gt;
&lt;br /&gt;
Level one Metal Makers do not chain explode.&lt;br /&gt;
&lt;br /&gt;
Popups do not have &amp;quot;High Trajectory&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tech 1.5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Hovercraft and Sea Planes are Tech 1.5&lt;br /&gt;
&lt;br /&gt;
Labs cost 1,700 metal.&lt;br /&gt;
&lt;br /&gt;
The Constructors can make Mohos and Anti Nukes.&lt;br /&gt;
&lt;br /&gt;
Hover Platform can be built on Land and Sea.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Tech Two&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Tech Two is very different in XTA, and is usually made earlier.&lt;br /&gt;
&lt;br /&gt;
Once Tech Two is out, Tech one units will suffer heavily in head on combat.&lt;br /&gt;
&lt;br /&gt;
Resurrection Kbots are Tech Two and can make structures.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mohos cost 300 Energy to run not 25!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Zippers/Freakers are in Tech one and 2 labs.&lt;br /&gt;
&lt;br /&gt;
Fleas have 700 HP and are less a scout unit more Skirmish.&lt;br /&gt;
&lt;br /&gt;
Guardians/Punishers do not have &amp;quot;High Trajectory&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
There are no Plasma Shields.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tech Three&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
All Core land  and air Tech Two cons can make the Krogoth Gantry.&lt;br /&gt;
&lt;br /&gt;
Arm has no Tech Three.&lt;br /&gt;
&lt;br /&gt;
Krogoth is only Tech Three unit (30,000+ metal).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
There is no Advanced Solar.&lt;br /&gt;
&lt;br /&gt;
Cloakable Fusions give 800 Energy&lt;br /&gt;
*Arm takes 125 Energy to Cloak&lt;br /&gt;
*Core takes 150 Energy to Cloak&lt;br /&gt;
*Arm takes 500 Energy to Stealth (625 for Cloak and Stealth)&lt;br /&gt;
*Core takes 550 Energy to Stealth (725 for Cloak and Stealth)&lt;br /&gt;
&lt;br /&gt;
Heavy Fusions give 3500 Energy.&lt;br /&gt;
&lt;br /&gt;
Arm have Mobile Fusions (260 E) in Advanced Vehicle Lab.&lt;br /&gt;
&lt;br /&gt;
Core have Mini Fusions (300 E) built by all Tech Two Constructors.&lt;br /&gt;
&lt;br /&gt;
NEVER start with a Heavy Fusion.&lt;br /&gt;
&lt;br /&gt;
Moho Metal Extractors cost 300 Energy per second to maintain.&lt;br /&gt;
&lt;br /&gt;
There is no gradual reclaim.&lt;br /&gt;
&lt;br /&gt;
Metal storages give 10,000 storage extra.&lt;br /&gt;
&lt;br /&gt;
Energy Storages give 30,000 extra storage.&lt;br /&gt;
&lt;br /&gt;
No Tech Two Storages (there are Tech one underwater ones).&lt;br /&gt;
&lt;br /&gt;
Underwater Storages give increased amounts of storage, but cost a little more.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Micro ==&lt;br /&gt;
&lt;br /&gt;
XTA is more about Micro as opposed to Macro.&lt;br /&gt;
&lt;br /&gt;
Controlling a select amount of units can win games.&lt;br /&gt;
&lt;br /&gt;
Units have more Health and are harder to kill.&lt;br /&gt;
&lt;br /&gt;
Wasting units by not microing &amp;#039;&amp;#039;&amp;#039;WILL&amp;#039;&amp;#039;&amp;#039; cost games.&lt;br /&gt;
&lt;br /&gt;
Commanders are widely microed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:xta]]&lt;/div&gt;</summary>
		<author><name>Qrow</name></author>
	</entry>
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