<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.fightorder.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Mapdev%3Aperformance</id>
	<title>Mapdev:performance - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.fightorder.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Mapdev%3Aperformance"/>
	<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=Mapdev:performance&amp;action=history"/>
	<updated>2026-04-21T06:03:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Mapdev:performance&amp;diff=1218&amp;oldid=prev</id>
		<title>Qrow: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=Mapdev:performance&amp;diff=1218&amp;oldid=prev"/>
		<updated>2026-02-24T05:54:52Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:54, 23 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Qrow</name></author>
	</entry>
	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Mapdev:performance&amp;diff=1217&amp;oldid=prev</id>
		<title>mapdevinter&gt;Flozi: recategorise &quot;Map Dev&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=Mapdev:performance&amp;diff=1217&amp;oldid=prev"/>
		<updated>2014-02-22T00:25:25Z</updated>

		<summary type="html">&lt;p&gt;recategorise &amp;quot;Map Dev&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Performance =&lt;br /&gt;
Tips on optimizing your maps performance&lt;br /&gt;
&lt;br /&gt;
== SMT File Size ==&lt;br /&gt;
Spring map tile files are essentially a large array of 32x32 pixel images which the SMF file references in its map tile index.&lt;br /&gt;
&lt;br /&gt;
To reduce the size of your map, consider aligning any texture images to a 32x32 grid. When compiling, an image matching algorithm may be able to detect duplicate tiles and reference only the one.&lt;br /&gt;
&lt;br /&gt;
Infact any repeated features on the map, so long as they are shifted to 32x32 pixel multiples will allow the map compiler to optimise it.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
{{FIXME}} clean up&lt;br /&gt;
&lt;br /&gt;
Download GPU-z.&lt;br /&gt;
That lets you monitor the amount of gpu ram in use as well as gpu load %. Remember that the whole map gets loaded into it, along with all the textures. If you do a /give all ingame and your gpu ram use goes above 512MB (providing your card has at least 1gb) then it is probably too much. &lt;br /&gt;
&lt;br /&gt;
TLDR: get gpu-z, look at what actually changes your performance. Ignore whiners standing in the way of progress. Tell whiners to /advmapshading 0&lt;br /&gt;
&lt;br /&gt;
As a stopgap measure, .dds textures are recommended because they use as much gpu ram as their filesize. All png and other images get decompressed and mipmapped. A non dds 2k square image will occupy 16 MB gpu ram.&lt;br /&gt;
&lt;br /&gt;
People with shit gpus complaining is nothing new, 256MB is insufficient anyway. &lt;br /&gt;
&lt;br /&gt;
All in all, its unlikely to eat too much performance by using uncompressed 2k images, SSMF is taxing for many peoples gpus anyway.&lt;br /&gt;
&lt;br /&gt;
remove waterplanecolor tag from smd. It will stop water being all around the map.&lt;br /&gt;
&lt;br /&gt;
(from [http://springrts.com/phpbb/viewtopic.php?f=13&amp;amp;t=29579 forum topic] )&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Dev]]&lt;/div&gt;</summary>
		<author><name>mapdevinter&gt;Flozi</name></author>
	</entry>
</feed>