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	<id>https://www.fightorder.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Mapdev%3Ahowto_height_blender</id>
	<title>Mapdev:howto height blender - Revision history</title>
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	<updated>2026-04-21T07:57:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Mapdev:howto_height_blender&amp;diff=1220&amp;oldid=prev</id>
		<title>Qrow: 1 revision imported</title>
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		<updated>2026-02-24T05:54:52Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:54, 23 February 2026&lt;/td&gt;
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&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Qrow</name></author>
	</entry>
	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Mapdev:howto_height_blender&amp;diff=1219&amp;oldid=prev</id>
		<title>mapdevinter&gt;Flozi: recategorise -&gt; Map Dev (also, category at _bottom_ of markup)</title>
		<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=Mapdev:howto_height_blender&amp;diff=1219&amp;oldid=prev"/>
		<updated>2014-02-22T00:31:27Z</updated>

		<summary type="html">&lt;p&gt;recategorise -&amp;gt; Map Dev (also, category at _bottom_ of markup)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Creating a Heightmap in Blender =&lt;br /&gt;
= [http://www.youtube.com/embed/7f2tYgyF0W8 Video] =&lt;br /&gt;
== Video Script ==&lt;br /&gt;
1. Delete Cube and Light&lt;br /&gt;
&lt;br /&gt;
2. Create Terrain Mesh&lt;br /&gt;
 - add plane&lt;br /&gt;
 - enter edit mode&lt;br /&gt;
 - scale plane to size you want&lt;br /&gt;
 - subdivide plane to match grid&lt;br /&gt;
 - enter object mode&lt;br /&gt;
&lt;br /&gt;
3. Add Multires Modifyer&lt;br /&gt;
 - set subdivision to simple&lt;br /&gt;
 - subdivide until level 6&lt;br /&gt;
 - set preview level to 6&lt;br /&gt;
&lt;br /&gt;
4. Sculpt Terrain Mesh&lt;br /&gt;
 - enter sculpt mode&lt;br /&gt;
 - set transform locks&lt;br /&gt;
 - sculpt&lt;br /&gt;
 - enter object mode&lt;br /&gt;
&lt;br /&gt;
5. setup camera&lt;br /&gt;
 - select camera&lt;br /&gt;
 - set position and rotation&lt;br /&gt;
 - change to camera view&lt;br /&gt;
 - set camera to ORTHO&lt;br /&gt;
 - set scale&lt;br /&gt;
&lt;br /&gt;
6. Setup Render&lt;br /&gt;
 - set render dimensions&lt;br /&gt;
The height map resolution is defined as SMU * 64 + 1, see [[Mapdev:height]]&lt;br /&gt;
&lt;br /&gt;
7. Setup compositor&lt;br /&gt;
 - change space type to node editor&lt;br /&gt;
 - select compositor nodes&lt;br /&gt;
 - check use nodes&lt;br /&gt;
 - redirect Z&lt;br /&gt;
 - add normalise&lt;br /&gt;
 - add invert&lt;br /&gt;
 - render&lt;br /&gt;
[[File:Blender-node000.png|600px]]&lt;br /&gt;
&lt;br /&gt;
8. Colour Management&lt;br /&gt;
 - set display device to none&lt;br /&gt;
&lt;br /&gt;
9. Save&lt;br /&gt;
 - set type to tiff&lt;br /&gt;
 - set BW&lt;br /&gt;
 - set depth to 16bpp&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* Need discussion on non square maps, camera settings for altering which dimension gets priority when rendering.&lt;br /&gt;
* Consider using this type of material to help understand your sculpting&lt;br /&gt;
[[File:Blender-node001.png|600px]]&lt;br /&gt;
* if your ram doesnt allow rendering large maps due to image dimensions, consider the render regions add on.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
Height map [[File:Blender-screen-000.png]] Visual of build/walk [[File:Blender-screen-001.png]] Detail distribution [[File:Blender-screen-002.png]]&lt;br /&gt;
[[Category:Map Dev]]&lt;/div&gt;</summary>
		<author><name>mapdevinter&gt;Flozi</name></author>
	</entry>
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