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	<id>https://www.fightorder.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Map_Creation</id>
	<title>Map Creation - Revision history</title>
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	<updated>2026-04-23T15:38:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Map_Creation&amp;diff=850&amp;oldid=prev</id>
		<title>Qrow: 1 revision imported</title>
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		<updated>2025-11-25T05:43:00Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:43, 24 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Qrow</name></author>
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	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Map_Creation&amp;diff=849&amp;oldid=prev</id>
		<title>Interwiki&gt;GoogleFrog: /* Creating maps */</title>
		<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=Map_Creation&amp;diff=849&amp;oldid=prev"/>
		<updated>2025-10-19T00:13:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Creating maps&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Maps are 7z archives which, at their most basic, consist of three image files packaged in a particular way. They can be found in &amp;lt;code&amp;gt;Zero-K/Maps&amp;lt;/code&amp;gt; and be zipped or unzipped with [https://www.7-zip.org/download.html 7zip]. Maps can contain more than their three image files, including:&lt;br /&gt;
* Metal spot layout.&lt;br /&gt;
* Start area configuration.&lt;br /&gt;
* Tree, rock or any other models to be placed as map features.&lt;br /&gt;
* Arbitrary code and units changes that can arbitrarily modify the game. See [[Mod Creation]].&lt;br /&gt;
&lt;br /&gt;
== Creating maps ==&lt;br /&gt;
&amp;lt;Removed some links to the old Spring wiki since you would probably get malware if you go there.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ask for help in #zkmap in on the [//discord.gg/xCUAvnQT4Z| Zero-K Discord server].&lt;br /&gt;
&lt;br /&gt;
=== Startboxes ===&lt;br /&gt;
{{See|Startbox API}}&lt;br /&gt;
&lt;br /&gt;
Startboxes are loaded from /mapconfig/map_startboxes.lua and can be generated ingame with the Startbox Editor widget included with the game. See [[https://zero-k.info/mediawiki/index.php?title=ZK_Map_Making_Guide#Startbox_Editor_Widget Startbox Editor Widget]]&lt;br /&gt;
&lt;br /&gt;
=== Metal Configuration and Spot Graphics  ===&lt;br /&gt;
&lt;br /&gt;
Metal spots on maps are done via Lua configs. They can be generated ingame with the dbg_mouse_to_mex_portable.lua widget, available at [//github.com/ForbodingAngel/mexes_grounddecal_autoplacer TheMooseIsLoose&amp;#039;s github.] &lt;br /&gt;
&lt;br /&gt;
Download that repo as a zip and extract into your map folder. Load the map in ZK, enable cheats, and then enable Mouse to Mexes in your {{key combo|Alt|F11}} widget menu. Click to create new metal spots, the values and positions will be automatically saved to your game data directory. Copy and paste the content from MexSpots_YourMap to your &amp;lt;code&amp;gt;/mapconfig/map_metal_layout.lua&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Running maps ==&lt;br /&gt;
=== Local testing ===&lt;br /&gt;
To run a map locally put it in &amp;lt;code&amp;gt;Zero-K/Maps&amp;lt;/code&amp;gt; then start the game. Untick &amp;#039;&amp;lt;samp&amp;gt;Only featured maps&amp;lt;/samp&amp;gt;&amp;#039; in &amp;lt;code&amp;gt;Settings → Lobby&amp;lt;/code&amp;gt; and start a singleplayer skirmish game. Select &amp;#039;Advanced&amp;#039;, click &amp;#039;Change Map&amp;#039; and select your map from the list.&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
Upload your map to https://springfiles.springrts.com/upload/ to make it downloadable and playable by others. Some admin action to feature/support the map may also be required.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[ZK Map Making Guide]]&lt;br /&gt;
* [https://docs.google.com/document/d/1PL8U2bf-c5HuSVAihdldDTBA5fWKoeHKNb130YDdd-w/edit# Advanced guide using WorldMachine], by Beherith&lt;br /&gt;
* [[User:Aquanim/WaterMapDesign|Some subjective comments on design of sea maps, by Aquanim]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox manual}} [[Category: Development]]&lt;/div&gt;</summary>
		<author><name>Interwiki&gt;GoogleFrog</name></author>
	</entry>
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