<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.fightorder.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Lua_ConstGame</id>
	<title>Lua ConstGame - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.fightorder.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Lua_ConstGame"/>
	<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=Lua_ConstGame&amp;action=history"/>
	<updated>2026-04-21T04:08:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Lua_ConstGame&amp;diff=1126&amp;oldid=prev</id>
		<title>Qrow: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=Lua_ConstGame&amp;diff=1126&amp;oldid=prev"/>
		<updated>2026-02-24T05:52:24Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:52, 23 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Qrow</name></author>
	</entry>
	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Lua_ConstGame&amp;diff=1125&amp;oldid=prev</id>
		<title>luainter&gt;Picassoct: /* Engine */</title>
		<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=Lua_ConstGame&amp;diff=1125&amp;oldid=prev"/>
		<updated>2021-10-17T19:09:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Engine&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Engine_Development|Development]] &amp;lt; [[Lua_Scripting|Lua Scripting]] &amp;lt; {{FULLPAGENAME}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Engine =&lt;br /&gt;
&lt;br /&gt;
Word of advice. Do not modify tables provided by the engine - like Game. Many of them are internally implemented as engine calls.  &lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = string&lt;br /&gt;
|name = Game.version&lt;br /&gt;
|info = {{removed|104.0}} Now in [[Lua_ConstEngine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = string&lt;br /&gt;
|name = Game.buildFlags&lt;br /&gt;
|info = {{removed|104.0}} Now in [[Lua_ConstEngine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.gameID&lt;br /&gt;
|info = &amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt;Replaced in 89.0 with GameID(string gameID) synced callin&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.maxUnits&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.maxTeams&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.maxPlayers&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.squareSize&lt;br /&gt;
|info = &amp;lt;span class=&amp;quot;note&amp;quot;&amp;gt;Divide Game.mapSizeX or Game.mapSizeZ by this to get engine&amp;#039;s &amp;quot;mapDims&amp;quot; coordinates&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.gameSpeed&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Host =&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.gameMode&lt;br /&gt;
|info = &amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt; Removed from version 83.x&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.startPosType&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = bool&lt;br /&gt;
|name = Game.commEnds&lt;br /&gt;
|info = &amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt; Removed from version 83.x&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = bool&lt;br /&gt;
|name = Game.limitDGun&lt;br /&gt;
|info = &amp;lt;span class=&amp;quot;warning&amp;quot;&amp;gt; Removed from version 83.x&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = bool&lt;br /&gt;
|name = Game.ghostedBuildings&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Checksums =&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = string&lt;br /&gt;
|name = Game.mapChecksum&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = string&lt;br /&gt;
|name = Game.modChecksum&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = bool&lt;br /&gt;
|name = Game.mapDamage&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = string&lt;br /&gt;
|name = Game.mapName&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = string&lt;br /&gt;
|name = Game.mapDescription&lt;br /&gt;
|info = = {{type|string}} &amp;#039;&amp;#039;&amp;#039;Game.mapHumanName&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.mapHardness&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.mapX&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.mapY&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.mapSizeX&lt;br /&gt;
|info = &amp;lt;font color=&amp;quot;#55ee99&amp;quot;&amp;gt;  in worldspace/opengl coords. Divide by Game.squareSize to get engine&amp;#039;s &amp;quot;mapDims&amp;quot; coordinates&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.mapSizeZ&lt;br /&gt;
|info = &amp;lt;font color=&amp;quot;#55ee99&amp;quot;&amp;gt;  in worldspace/opengl coords. Divide by Game.squareSize to get engine&amp;#039;s &amp;quot;mapDims&amp;quot; coordinates&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.gravity&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.tidal&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.windMin&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.windMax&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.extractorRadius&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.waterDamage&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = table&lt;br /&gt;
|name = Game.envDamageTypes&lt;br /&gt;
|info = &amp;lt;font color=&amp;quot;#55ee99&amp;quot;&amp;gt;Containing {def}IDs of environmental-damage sources {{new|104.0}}.&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Mod =&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = string&lt;br /&gt;
|name = Game.gameName&lt;br /&gt;
|info = {{new|95.0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = string&lt;br /&gt;
|name = Game.gameShortName&lt;br /&gt;
|info = {{new|95.0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = string&lt;br /&gt;
|name = Game.gameVersion&lt;br /&gt;
|info = {{new|95.0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = string&lt;br /&gt;
|name = Game.gameMutator&lt;br /&gt;
|info = {{new|95.0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = string&lt;br /&gt;
|name = Game.gameDesc&lt;br /&gt;
|info = {{new|95.0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = string&lt;br /&gt;
|name = Game.modName&lt;br /&gt;
|info = &amp;lt;span class=warning&amp;gt;deprecated (it is in contrast to gameName appended with gameVersion!)&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = string&lt;br /&gt;
|name = Game.modShortName&lt;br /&gt;
|info = &amp;lt;span class=warning&amp;gt;deprecated&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = string&lt;br /&gt;
|name = Game.modVersion&lt;br /&gt;
|info = &amp;lt;span class=warning&amp;gt;deprecated&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = string&lt;br /&gt;
|name = Game.modMutator&lt;br /&gt;
|info = &amp;lt;span class=warning&amp;gt;deprecated&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = string&lt;br /&gt;
|name = Game.modDesc&lt;br /&gt;
|info = &amp;lt;span class=warning&amp;gt;deprecated&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = bool&lt;br /&gt;
|name = Game.allowTeamColors&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = bool&lt;br /&gt;
|name = Game.requireSonarUnderWater&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.transportAir&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.transportShip&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.transportHover&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.transportGround&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.fireAtKilled&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.fireAtCrashing&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Constructor =&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = bool&lt;br /&gt;
|name = Game.constructionDecay&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = bool&lt;br /&gt;
|name = Game.reclaimAllowEnemies&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = bool&lt;br /&gt;
|name = Game.reclaimAllowAllies&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.constructionDecayTime&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.constructionDecaySpeed&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.multiReclaim&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.reclaimMethod&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.reclaimUnitMethod&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.reclaimUnitEnergyCostFactor&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.reclaimUnitEfficiency&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.reclaimFeatureEnergyCostFactor&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.repairEnergyCostFactor&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.resurrectEnergyCostFactor&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.captureEnergyCostFactor&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Categories =&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = table&lt;br /&gt;
|name = Game.springCategories&lt;br /&gt;
|info = &amp;lt;font color=&amp;quot;#55ee99&amp;quot;&amp;gt;&lt;br /&gt;
  example: {&lt;br /&gt;
    [&amp;quot;vtol&amp;quot;]         = 0,  [&amp;quot;special&amp;quot;]      = 1,  [&amp;quot;noweapon&amp;quot;]     = 2,&lt;br /&gt;
    [&amp;quot;notair&amp;quot;]       = 3,  [&amp;quot;notsub&amp;quot;]       = 4,  [&amp;quot;all&amp;quot;]          = 5,&lt;br /&gt;
    [&amp;quot;weapon&amp;quot;]       = 6,  [&amp;quot;notship&amp;quot;]      = 7,  [&amp;quot;notland&amp;quot;]      = 8,&lt;br /&gt;
    [&amp;quot;mobile&amp;quot;]       = 9,  [&amp;quot;kbot&amp;quot;]         = 10, [&amp;quot;antigator&amp;quot;]    = 11,&lt;br /&gt;
    [&amp;quot;tank&amp;quot;]         = 12, [&amp;quot;plant&amp;quot;]        = 13, [&amp;quot;ship&amp;quot;]         = 14,&lt;br /&gt;
    [&amp;quot;antiemg&amp;quot;]      = 15, [&amp;quot;antilaser&amp;quot;]    = 16, [&amp;quot;antiflame&amp;quot;]    = 17,&lt;br /&gt;
    [&amp;quot;underwater&amp;quot;]   = 18, [&amp;quot;hover&amp;quot;]        = 19, [&amp;quot;phib&amp;quot;]         = 20,&lt;br /&gt;
    [&amp;quot;constr&amp;quot;]       = 21, [&amp;quot;strategic&amp;quot;]    = 22, [&amp;quot;commander&amp;quot;]    = 23,&lt;br /&gt;
    [&amp;quot;paral&amp;quot;]        = 24, [&amp;quot;jam&amp;quot;]          = 25, [&amp;quot;mine&amp;quot;]         = 26,&lt;br /&gt;
    [&amp;quot;kamikaze&amp;quot;]     = 27, [&amp;quot;minelayer&amp;quot;]    = 28, [&amp;quot;notstructure&amp;quot;] = 29,&lt;br /&gt;
    [&amp;quot;air&amp;quot;]          = 30&lt;br /&gt;
  }&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = table&lt;br /&gt;
|name = Game.armorTypes&lt;br /&gt;
|info = &amp;lt;font color=&amp;quot;#55ee99&amp;quot;&amp;gt;(bidirectional)&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;#55ee99&amp;quot;&amp;gt;&lt;br /&gt;
  example: {&lt;br /&gt;
    [1]  = amphibious,   [2] = anniddm,     [3] = antibomber,&lt;br /&gt;
    [4]  = antifighter,  [5] = antiraider,  [6] = atl,&lt;br /&gt;
    [7]  = blackhydra,   [8] = bombers,     [9] = commanders,&lt;br /&gt;
    [10] = crawlingbombs, ...&lt;br /&gt;
&lt;br /&gt;
    [&amp;quot;amphibious&amp;quot;]   = 1, [&amp;quot;anniddm&amp;quot;]    = 2, [&amp;quot;antibomber&amp;quot;] = 3&lt;br /&gt;
    [&amp;quot;antifighter&amp;quot;]  = 4, [&amp;quot;antiraider&amp;quot;] = 5, [&amp;quot;atl&amp;quot;]        = 6&lt;br /&gt;
    [&amp;quot;blackhydra&amp;quot;]   = 7, [&amp;quot;bombers&amp;quot;]    = 8, [&amp;quot;commanders&amp;quot;] = 9&lt;br /&gt;
    [&amp;quot;crawlingbombs&amp;quot;]= 10, ...&lt;br /&gt;
  }&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Water Visuals =&lt;br /&gt;
{{removed|104.0}} - No longer constant as are now runtime mutable (Use gl.GetWaterRendering(name) instead).&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = bool&lt;br /&gt;
|name = Game.waterVoid&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = bool&lt;br /&gt;
|name = Game.waterPlane&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = string&lt;br /&gt;
|name = Game.waterTexture&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = string&lt;br /&gt;
|name = Game.waterFoamTexture&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = string&lt;br /&gt;
|name = Game.waterNormalTexture&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.waterRepeatX&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.waterRepeatY&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.waterSurfaceAlpha&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.waterSpecularFactor&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.waterFresnelMin&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.waterFresnelMax&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = Game.waterFresnelPower&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = table&lt;br /&gt;
|name = Game.waterCausticTextures&lt;br /&gt;
|info = &amp;lt;font color=&amp;quot;#55ee99&amp;quot;&amp;gt;= {&amp;quot;tex1&amp;quot;,&amp;quot;tex2&amp;quot;,..}&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = color&lt;br /&gt;
|name = Game.waterAbsorb&lt;br /&gt;
|info = &amp;lt;font color=&amp;quot;#55ee99&amp;quot;&amp;gt;= { number r, number g, number b}&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = color&lt;br /&gt;
|name = Game.waterBaseColor&lt;br /&gt;
|info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = color&lt;br /&gt;
|name = Game.waterMinColor&lt;br /&gt;
|info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = color&lt;br /&gt;
|name = Game.waterSurfaceColor&lt;br /&gt;
|info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = color&lt;br /&gt;
|name = Game.waterSpecularColor&lt;br /&gt;
|info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = color&lt;br /&gt;
|name = Game.waterPlaneColor&lt;br /&gt;
|info = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = color&lt;br /&gt;
|name = Game.fogColor&lt;br /&gt;
|info = {{removed|101.0}} (Use gl.GetAtmosphere(&amp;quot;fogColor&amp;quot;) instead)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = color&lt;br /&gt;
|name = Game.groundAmbientColor&lt;br /&gt;
|info = {{removed|101.0}} (Use gl.GetSun(&amp;quot;ambient&amp;quot;) instead)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = color&lt;br /&gt;
|name = Game.groundSpecularColor&lt;br /&gt;
|info = {{removed|101.0}} (Use gl.GetSun(&amp;quot;specular&amp;quot;) instead)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = color&lt;br /&gt;
|name = Game.groundSunColor&lt;br /&gt;
|info = {{removed|101.0}} (Use gl.GetSun(&amp;quot;diffuse&amp;quot;) instead)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category: Lua]]&lt;/div&gt;</summary>
		<author><name>luainter&gt;Picassoct</name></author>
	</entry>
</feed>