<?xml version="1.0"?>
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	<id>https://www.fightorder.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Lua_ConstCOB</id>
	<title>Lua ConstCOB - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.fightorder.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Lua_ConstCOB"/>
	<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=Lua_ConstCOB&amp;action=history"/>
	<updated>2026-04-21T04:15:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Lua_ConstCOB&amp;diff=1150&amp;oldid=prev</id>
		<title>Qrow: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=Lua_ConstCOB&amp;diff=1150&amp;oldid=prev"/>
		<updated>2026-02-24T05:52:54Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:52, 23 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Qrow</name></author>
	</entry>
	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Lua_ConstCOB&amp;diff=1149&amp;oldid=prev</id>
		<title>luainter&gt;Master-athmos: Updated page with new anchorable templates, added SFX.GLOBAL</title>
		<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=Lua_ConstCOB&amp;diff=1149&amp;oldid=prev"/>
		<updated>2021-03-01T17:53:00Z</updated>

		<summary type="html">&lt;p&gt;Updated page with new anchorable templates, added SFX.GLOBAL&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Engine_Development|Development]] &amp;lt; [[Lua_Scripting|Lua Scripting]] &amp;lt; {{FULLPAGENAME}}&lt;br /&gt;
&lt;br /&gt;
Note:  At this time, this list is roughly equivalent to the supported COB instructions at spring / rts / Sim / Units / Scripts / CobDefines.h, but you don&amp;#039;t need to use the proper constant values (see Git repo).&lt;br /&gt;
&lt;br /&gt;
= Explode =&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.SHATTER&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.EXPLODE&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.EXPLODE_ON_HIT&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.FALL&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.SMOKE&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.FIRE&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.NONE&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.NO_CEG_TRAIL&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.NO_HEATCLOUD&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.RECURSIVE&lt;br /&gt;
|info = {{new|99.0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= EmitSfx =&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.VTOL&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.WAKE&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.REVERSE_WAKE&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.WHITE_SMOKE&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.BLACK_SMOKE&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.BUBBLE&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.CEG&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.FIRE_WEAPON&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.DETONATE_WEAPON&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = SFX.GLOBAL&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Get/Set =&lt;br /&gt;
&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.ACTIVATION&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.STANDINGMOVEORDERS&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.STANDINGFIREORDERS&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.HEALTH&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.INBUILDSTANCE&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.BUSY&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.PIECE_XZ&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.PIECE_Y&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.UNIT_XZ&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.UNIT_Y&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.UNIT_HEIGHT&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.XZ_ATAN&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.XZ_HYPOT&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.ATAN&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.HYPOT&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.GROUND_HEIGHT&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.BUILD_PERCENT_LEFT&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.YARD_OPEN&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.BUGGER_OFF&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.ARMORED&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.IN_WATER&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.CURRENT_SPEED&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.VETERAN_LEVEL&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.ON_ROAD&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.MAX_ID&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.MY_ID&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.UNIT_TEAM&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.UNIT_BUILD_PERCENT_LEFT&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.UNIT_ALLIED&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.MAX_SPEED&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.CLOAKED&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.WANT_CLOAK&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.GROUND_WATER_HEIGHT&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.UPRIGHT&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.POW&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.PRINT&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.HEADING&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.TARGET_ID&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.LAST_ATTACKER_ID&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.LOS_RADIUS&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.AIR_LOS_RADIUS&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.RADAR_RADIUS&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.JAMMER_RADIUS&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.SONAR_RADIUS&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.SONAR_JAM_RADIUS&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.SEISMIC_RADIUS&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.DO_SEISMIC_PING&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.CURRENT_FUEL&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.TRANSPORT_ID&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.SHIELD_POWER&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.STEALTH&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.CRASHING&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.CHANGE_TARGET&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.CEG_DAMAGE&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.COB_ID&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.PLAY_SOUND&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.KILL_UNIT&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.ALPHA_THRESHOLD&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.SET_WEAPON_UNIT_TARGET&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.SET_WEAPON_GROUND_TARGET&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.SONAR_STEALTH&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.REVERSING&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.FLANK_B_MODE&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.FLANK_B_DIR&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.FLANK_B_MOBILITY_ADD&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.FLANK_B_MAX_DAMAGE&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.FLANK_B_MIN_DAMAGE&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.WEAPON_RELOADSTATE&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.WEAPON_RELOADTIME&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.WEAPON_ACCURACY&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.WEAPON_SPRAY&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.WEAPON_RANGE&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.WEAPON_PROJECTILE_SPEED&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.MIN&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.MAX&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.ABS&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
{{LuaConstant&lt;br /&gt;
|type = number&lt;br /&gt;
|name = COB.GAME_FRAME&lt;br /&gt;
|info =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[category: Lua]]&lt;/div&gt;</summary>
		<author><name>luainter&gt;Master-athmos</name></author>
	</entry>
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