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	<id>https://www.fightorder.net/wiki/index.php?action=history&amp;feed=atom&amp;title=EvoGreenlitList</id>
	<title>EvoGreenlitList - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.fightorder.net/wiki/index.php?action=history&amp;feed=atom&amp;title=EvoGreenlitList"/>
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	<updated>2026-04-21T02:07:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=EvoGreenlitList&amp;diff=2347&amp;oldid=prev</id>
		<title>Qrow: 1 revision imported</title>
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		<updated>2026-03-03T23:30:27Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:30, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Qrow</name></author>
	</entry>
	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=EvoGreenlitList&amp;diff=2346&amp;oldid=prev</id>
		<title>historicalinter&gt;Flozi: /* Solved */ categorise</title>
		<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=EvoGreenlitList&amp;diff=2346&amp;oldid=prev"/>
		<updated>2015-07-06T09:55:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Solved: &lt;/span&gt; categorise&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;List of most urgent problems currently preventing players from playing evo.&lt;br /&gt;
&lt;br /&gt;
=Current=&lt;br /&gt;
&lt;br /&gt;
==engine detection==&lt;br /&gt;
&lt;br /&gt;
For &amp;lt;s&amp;gt;unknown reasons&amp;lt;/s&amp;gt; http://code.google.com/p/springweblobby/wiki/EvoSteamBugs &amp;#039;&amp;#039;&amp;#039;often does not work.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;stops at 100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;nothing happens&amp;quot;&lt;br /&gt;
&lt;br /&gt;
or errors like http://springrts.com/phpbb/viewtopic.php?f=64&amp;amp;p=556182#p556131&lt;br /&gt;
&lt;br /&gt;
=Addressed/Fixed=&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Solved===&lt;br /&gt;
&lt;br /&gt;
A limited maplist was introduced, unsynced players are auto-specced.&lt;br /&gt;
&lt;br /&gt;
The maps from maplist were added in the steam distribution in the operation dubbed &amp;quot;Preload&amp;quot;, as well as the engine and pool/packages with the game.&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Too much random map changes. Too much downloading, too much unsync = no games start.&lt;br /&gt;
&lt;br /&gt;
Some commonly chosen maps are unplayable (space maps etc)&lt;br /&gt;
&lt;br /&gt;
Solve: &amp;#039;&amp;#039;&amp;#039;Maplist&amp;#039;&amp;#039;&amp;#039; on ALL hosts.&lt;br /&gt;
&lt;br /&gt;
Best only put ONE map so that players do not have to download much and can just play.&lt;br /&gt;
Map could be:&lt;br /&gt;
http://springfiles.com/spring/spring-maps/eye-horus-v2&lt;br /&gt;
&lt;br /&gt;
Progress:&lt;br /&gt;
unsynced players are specced and can not delay gamestart but does not seem to help so much&lt;br /&gt;
&lt;br /&gt;
==Singleplayer==&lt;br /&gt;
&lt;br /&gt;
===Solved===&lt;br /&gt;
&lt;br /&gt;
Preload.&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Does not work with fresh install because there are no files.&lt;br /&gt;
&lt;br /&gt;
One must first join a MP to download engine,map,mod.&lt;br /&gt;
&lt;br /&gt;
Solve: &amp;#039;&amp;#039;&amp;#039;Download files on login&amp;#039;&amp;#039;&amp;#039; or something.&lt;br /&gt;
&lt;br /&gt;
==empty room, use !lock==&lt;br /&gt;
&lt;br /&gt;
===Solved===&lt;br /&gt;
&lt;br /&gt;
Springie seems to work correctly now.&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
The common solution to select an empty autohost and then lock the room does not work:&lt;br /&gt;
&lt;br /&gt;
Players need to be manually to use !lock command. The empty hosts are impossible to find because players randomly join&amp;amp;leave all the time. Even if you join an empty host, hardly does one have enough time to type !lock before another player joins.&lt;br /&gt;
&lt;br /&gt;
==Bots, AIs==&lt;br /&gt;
&lt;br /&gt;
===Solved===&lt;br /&gt;
&lt;br /&gt;
Bot filter specific to evo was created.&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Needs &amp;#039;&amp;#039;&amp;#039;filter&amp;#039;&amp;#039;&amp;#039; for add-bot menu. Only evo-compatible bots must be listed.&lt;br /&gt;
AAI is too often choosen because top of list but it does not work.&lt;br /&gt;
&lt;br /&gt;
Solve:&lt;br /&gt;
If nessecarly hard-coded hack in lobby might be needed?&lt;br /&gt;
(real solution like implenting validAI.lua probally no time)&lt;br /&gt;
&lt;br /&gt;
CarRepairer: Actually the REAL real solution is to remove AIs from the engine, which should have been done years ago like widgets. That would solve it for future versions only so a validAI list would be needed now of course.&lt;br /&gt;
&lt;br /&gt;
The evo-AIs reportedly &amp;quot;do nothing.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Under investigation at: http://springrts.com/phpbb/viewtopic.php?p=556029#p556029 &amp;lt;br /&amp;gt;&lt;br /&gt;
Possible quick fix: play on metal maps (Trololo, Trench_Linked).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Historical]]&lt;/div&gt;</summary>
		<author><name>historicalinter&gt;Flozi</name></author>
	</entry>
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