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	<id>https://www.fightorder.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Emiter_scripts</id>
	<title>Emiter scripts - Revision history</title>
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	<updated>2026-04-21T03:40:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Emiter_scripts&amp;diff=2384&amp;oldid=prev</id>
		<title>Qrow: 1 revision imported</title>
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		<updated>2026-03-03T23:55:46Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:55, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Qrow</name></author>
	</entry>
	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Emiter_scripts&amp;diff=2383&amp;oldid=prev</id>
		<title>interemmanuel&gt;Flozi: Category:Emmanuel</title>
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		<updated>2013-03-18T19:44:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/wiki/index.php?title=Category:Emmanuel&quot; title=&quot;Category:Emmanuel&quot;&gt;Category:Emmanuel&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= &amp;lt;big&amp;gt;Emiter Scripts Exemples:&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;make at an (empty) piece a cosmetic or physical effect&amp;lt;/big&amp;gt; ==&lt;br /&gt;
::&amp;lt;code&amp;gt;EmitSfx(left_wheel,258)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;code&amp;gt;EmitSfx(piecename,number)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; number=&lt;br /&gt;
::1 = flame(not sure)&lt;br /&gt;
::2 = wave  underwater&lt;br /&gt;
::3 = wave underwater&lt;br /&gt;
::4 = wave underwater&lt;br /&gt;
::5 = wave underwater&lt;br /&gt;
::257 = smoke&lt;br /&gt;
::258 = smoke &lt;br /&gt;
::259 = bubles underwater&lt;br /&gt;
::1024 = emit a Ceg defined in a file (see CeG wiki)&lt;br /&gt;
::2048 = shoot the weapon1 in the direction of the piece (add +1 for weapon2 +2 for weapon3 etc)&lt;br /&gt;
::4096 = detonate the weapon1 at the piece location (often use noselfdamage=true in weapondef),add +1 for weapon2 ,+2 for weapon3 ,etc&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;make a piece explode or ejected randomly&amp;lt;/big&amp;gt; ==&lt;br /&gt;
::&amp;lt;code&amp;gt;Explode(piecename,30)&amp;lt;/code&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;Explode(piecename,1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;the bitwise contain mostly 2 usual alternative :&lt;br /&gt;
*make your piece explod in faces &lt;br /&gt;
::or &lt;br /&gt;
*make your piece ejectected with flame smoke rebound on ground and make 20 damage at hit location &lt;br /&gt;
**each of this conbination can be selected using exponant of ^2&amp;#039;&amp;#039;&lt;br /&gt;
(not sure if 1 and &amp;gt; are compatible)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[the piece still exist and must be hidded when not placed at the die of the unit]&lt;br /&gt;
::&lt;br /&gt;
::&amp;lt;code&amp;gt;(piecename,bitwise)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;big&amp;gt;::bitwise =&lt;br /&gt;
::1 = faces fly fall &lt;br /&gt;
::2 = piece fly rebound explod &lt;br /&gt;
::4 = fly rebound &lt;br /&gt;
::8 = fly insmoke &lt;br /&gt;
::16 = fly infire &lt;br /&gt;
::30 = is evry thing smoke fire rebound explod&amp;lt;/big&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*note: &lt;br /&gt;
the number can be replaced by spring names&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;big&amp;gt;Explode&lt;br /&gt;
::SFX.SHATTER&lt;br /&gt;
::SFX.EXPLODE&lt;br /&gt;
::SFX.EXPLODE_ON_HIT&lt;br /&gt;
::SFX.FALL&lt;br /&gt;
::SFX.SMOKE&lt;br /&gt;
::SFX.FIRE&lt;br /&gt;
::SFX.NONE&lt;br /&gt;
::SFX.NO_CEG_TRAIL&lt;br /&gt;
::SFX.NO_HEATCLOUD&lt;br /&gt;
&lt;br /&gt;
:: EmitSfx&lt;br /&gt;
::SFX.VTOL&lt;br /&gt;
::SFX.WAKE&lt;br /&gt;
::SFX.REVERSE_WAKE&lt;br /&gt;
::SFX.WHITE_SMOKE&lt;br /&gt;
::SFX.BLACK_SMOKE&lt;br /&gt;
::SFX.BUBBLE&lt;br /&gt;
::SFX.CEG&lt;br /&gt;
::SFX.FIRE_WEAPON&lt;br /&gt;
::SFX.DETONATE_WEAPON&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Emmanuel]]&lt;/div&gt;</summary>
		<author><name>interemmanuel&gt;Flozi</name></author>
	</entry>
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