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	<id>https://www.fightorder.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Builder_scripts</id>
	<title>Builder scripts - Revision history</title>
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	<updated>2026-04-21T03:39:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Builder_scripts&amp;diff=2374&amp;oldid=prev</id>
		<title>Qrow: 1 revision imported</title>
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		<updated>2026-03-03T23:55:46Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:55, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Qrow</name></author>
	</entry>
	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Builder_scripts&amp;diff=2373&amp;oldid=prev</id>
		<title>interemmanuel&gt;Flozi: /* advanced script: */ update link</title>
		<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=Builder_scripts&amp;diff=2373&amp;oldid=prev"/>
		<updated>2013-10-28T22:42:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;advanced script:: &lt;/span&gt; update link&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;--&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;NANO builder&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;--&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;this script is requested for enabling the construction of unit by a vehicule,repair, capture,reclaim,recycle,teraform ground&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
this scripts are not compatible with transportation script (not sure who is winner when both)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;note : construction by factory request a diferent kind of script&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== basic script: ==&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
:local nano = piece &amp;quot;nano&amp;quot;&lt;br /&gt;
:local body = piece &amp;quot;body&amp;quot;&lt;br /&gt;
:function script.AimFromWeapon()&lt;br /&gt;
:return body&lt;br /&gt;
:end&lt;br /&gt;
--(not sure if it function really exist ) &lt;br /&gt;
-- origin the direction of the nano turet will sight &lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:function script.StartBuilding(y0,x0)&lt;br /&gt;
--seem not y elevation will never output&lt;br /&gt;
:SetUnitValue(19,1)&lt;br /&gt;
-- ask evacuation of area&lt;br /&gt;
:Spring.SetUnitNanoPieces(nano)&lt;br /&gt;
--piece where from the nano particule output&lt;br /&gt;
:SetUnitValue(5,1)&lt;br /&gt;
--start emiting nano&lt;br /&gt;
:end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:function script.StopBuilding()&lt;br /&gt;
:SetUnitValue(5,0)&lt;br /&gt;
--stop emiting nano&lt;br /&gt;
:SetUnitValue(19,0)&lt;br /&gt;
--stop asking evacuation of area&lt;br /&gt;
:end&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== advanced script: ===&lt;br /&gt;
*using turet for nano emiter and conditionnal start&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
UnitDef tags involved in builder activity:&lt;br /&gt;
:(more tags exist since updates : lets check [[Gamedev:UnitDefs]]: builders wiki page)&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
:Builder=true,&lt;br /&gt;
--the unit build some static or mobile units&lt;br /&gt;
:BuildDistance=199,&lt;br /&gt;
--the unit build or repair or reclaim or restore or capture or resurect at this distance&lt;br /&gt;
:WorkerTime=555,	&lt;br /&gt;
--amount per second can be spent in build metal or energy max&lt;br /&gt;
:Reclaimable=true,&lt;br /&gt;
--the unit can be eated by a unit with canreclamate=1&lt;br /&gt;
:canReclaim=true,&lt;br /&gt;
--the unit can eat another unit not having reclamable=0&lt;br /&gt;
:ShowNanoSpray =true,&lt;br /&gt;
--if false no spray when build&lt;br /&gt;
:CanBeAssisted=false,&lt;br /&gt;
--when the unit start a task a unit that canassist=1 can help&lt;br /&gt;
:CanRepair=true,&lt;br /&gt;
--can repair unit damaged&lt;br /&gt;
:CanRestore=true,&lt;br /&gt;
--can reset the ground at the origin map design&lt;br /&gt;
:CanAssist=true,&lt;br /&gt;
--can help other having not canbeassisted =0&lt;br /&gt;
:Capturable=false, &lt;br /&gt;
--can be stoled by ennemy with cancapture=1&lt;br /&gt;
:CanCapture=true,&lt;br /&gt;
--can stole ennemy unit not having canbecaptured=0&lt;br /&gt;
:canResurrect=false,&lt;br /&gt;
--can resurect unit corspes at a price(unknow)&lt;br /&gt;
:RepairSpeed=777,&lt;br /&gt;
--max spend in repair&lt;br /&gt;
:ReclaimSpeed=1600,&lt;br /&gt;
--max gain in reclaim (corpses will not dispear before complet drain)maybe memory of drain&lt;br /&gt;
:Capturespeed=8000,&lt;br /&gt;
--maybe the amount of needed (per second) for equal the damge of the unit before being stoled&lt;br /&gt;
:terraformSpeed=600,&lt;br /&gt;
--amount spend for restore ground at map staart on a zone (unknow calculation)&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
:buildoptions = {buildunit1,buildunit2},&lt;br /&gt;
&lt;br /&gt;
[[Category:Emmanuel]]&lt;/div&gt;</summary>
		<author><name>interemmanuel&gt;Flozi</name></author>
	</entry>
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