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	<id>https://www.fightorder.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Balanced_Annihilation%3AChat</id>
	<title>Balanced Annihilation:Chat - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.fightorder.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Balanced_Annihilation%3AChat"/>
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	<updated>2026-04-21T02:46:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Balanced_Annihilation:Chat&amp;diff=1418&amp;oldid=prev</id>
		<title>Qrow: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=Balanced_Annihilation:Chat&amp;diff=1418&amp;oldid=prev"/>
		<updated>2026-02-24T05:59:29Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:59, 23 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Qrow</name></author>
	</entry>
	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Balanced_Annihilation:Chat&amp;diff=1417&amp;oldid=prev</id>
		<title>intermisc/gamedev&gt;Abma at 08:42, 2 May 2012</title>
		<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=Balanced_Annihilation:Chat&amp;diff=1417&amp;oldid=prev"/>
		<updated>2012-05-02T08:42:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
{{Balanced_Annihilation_deprecated}}&lt;br /&gt;
&lt;br /&gt;
[[category:Balanced Annihilation]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Balanced Annihilation|&amp;lt;--Back to Balanced Annihilation]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Chat, Cheats, and Text Commands==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pressing ENTER will bring up a &amp;quot;say:&amp;quot; prompt which you can use to communicate with other players or issue &amp;quot;Text Commands&amp;quot;.  &amp;lt;br&amp;gt;&lt;br /&gt;
-To send a message to all who are connected, type your message and press ENTER.&amp;lt;br&amp;gt;  &lt;br /&gt;
-To send a message only to your allies, preface your message with &amp;quot;a:&amp;quot;.&amp;lt;br&amp;gt;  &lt;br /&gt;
-To send a message to any spectators, type &amp;quot;s:&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-To send a message to a certain player, type &amp;quot;/w &amp;lt;playername&amp;gt;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Press ENTER to send it. There are also keybindings for all/ally/spec chat messaging:&lt;br /&gt;
&lt;br /&gt;
 Enter -&amp;gt; send to &amp;lt;send type&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ctrl+Enter -&amp;gt; send to All (and sets &amp;lt;send type&amp;gt; to all)&lt;br /&gt;
&lt;br /&gt;
 Alt+Enter -&amp;gt; send to Allies (and sets &amp;lt;send type&amp;gt; to allies)&lt;br /&gt;
&lt;br /&gt;
 Shift+Enter -&amp;gt; send to Spectators (and sets &amp;lt;send type&amp;gt; to spectators)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;  To enter a Text Command, simply type the command and press ENTER.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Basic Text Commands===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Command&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/info #&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;Shows you what colour each player is, its CPU usage percentage and their ping delay in the bottom right corner of the screen. This is on by default. Arguments:&amp;lt;ol&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Sorts by allies&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Sorts by TeamID&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Sorts by name&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Sorts by CPU Usage&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Sorts by Ping&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;/ol&amp;gt;&lt;br /&gt;
	&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/clock&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Shows you the elapsed game time in minutes and seconds in the upper right corner of the screen. This is on by default.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/fps&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Shows FPS counter in the upper right corner of the screen.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/gameinfo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Shows game information. Game version, actual game speed, commander ends, gravity, tidal, min wind, max wind, map size, map name and mod name.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/kick &amp;lt;name&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kicks a player, only works for hosts.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/kickbynum #&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kicks a player, only works for hosts.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/take&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Places all allied units that are owned by players who have lost connection to the server under your control. It is generally considered polite to consult with any still-connected allies before doing this. In a Commander Dies, Game Ends game, a player only loses once they have lost &amp;#039;&amp;#039;all&amp;#039;&amp;#039; their Commanders, and this mechanism will give them a second one.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/setmaxspeed #&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Changes the maximum speed multiplier (default is 3.0)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/setminspeed #&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Changes the minimum speed multiplier (default is 0.3)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/spectator&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Resigns from the game and goes to spectator mode.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/nospectatorchat [0|1]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Toggles spectator chat on/off, optional true/false parameters can be put in the end, for example: &amp;quot;.nospectatorchat 1&amp;quot;, otherwise it will toggle it on/off. Only works for hosts.&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cheat Codes=== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Cheat Command&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Effect&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;#039;&amp;#039;&amp;#039;/cheat&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;#039;&amp;#039;&amp;#039;enable cheats - Cheats don&amp;#039;t work in multiplayer until the host types this&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/nocost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Insta-build; everything is built immediatly. (doesn&amp;#039;t work on things already under construction, only on new ones)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/team #&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Change player&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/give [amount] &amp;lt;unitName&amp;gt; [team] @x,y,z&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;Place 1 or specified number of specified unit.  Valid units are the internal names of units as specified in the unit definition. Use the &amp;quot;all&amp;quot; switch to get ALL the units in the current mod. Putting a number after the unit name will give those units to the specified team. some examples: &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;/give ARMCOM - gives you one ARMCOM&amp;lt;/li&amp;gt; &amp;lt;li&amp;gt;/give 10 CORKROG 3 - gives team 3 10 CORKROGs&amp;lt;/li&amp;gt; &amp;lt;li&amp;gt;/give all - gives one of every unit available&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/atm&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;gain 1000 extra energy and metal.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/godmode [0|1]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;If set to 1, everybody (including specs) can control and view all units.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Graphic Settings===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Command&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/advshading [0|1]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Disables/enables advanced shading (reflective units, more?).&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/grounddecals [0|1]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Disables/enables ground decals (immune to tab complete?).&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/maxparticles #&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sets maximum amount of particles. Accepted values are between 1000 and 20000.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/shadows [0|1] #&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sets shadows to on or off, supports a second argument for shadow quality (1024, 2048, 4096 or 8192). Note that shadows are a massive performance hit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/vsync [0|1]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Disables/enables vsync.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/water #&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;Sets water quality:&amp;lt;ol start=0&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Basic water, no performance hit.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Reflective, Pretty, not a too large performance hit.&amp;lt;/li&amp;gt; &lt;br /&gt;
	&amp;lt;li&amp;gt;Dynamic, Very pretty, MASSIVE performance hit and buggy on some hardware.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Reflective + Refractive, Prettier than reflective and pretty much the same performance hit, slightly buggy on some hardware.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Bump-mapped water, very low impact like basic water, very pretty and realistic at average ranges.  Has shore waves and some basic effects for impacts/movement through the water.&lt;br /&gt;
	&amp;lt;/ol&amp;gt;&lt;br /&gt;
	&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Command&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/cmdcolors &amp;lt;filename&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Loads specified cmdcolors.txt.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/ctrlpanel &amp;lt;filename&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Loads specified ctrlpanel.txt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/luaui&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Access LuaUI commands provided by widgets. Use /luaui reload if LuaUI crashes. You can also use disable/enable arguments.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/echo &amp;lt;text&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Prints a message to the console.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/say &amp;lt;text&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Specifies that you want to say something to the other players, useful for telling them how to do something with a / command without running it yourself. For example /say /luaui reload.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/specfullview #&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;Sets spectator viewing and selection options:&amp;lt;ol start=0&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;No special abilities.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;view-all.&amp;lt;/li&amp;gt; &lt;br /&gt;
	&amp;lt;li&amp;gt;select-all.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;view-all and select-all.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;/ol&amp;gt;&lt;br /&gt;
	&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/volume #&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sets volume, accepted values are between 0 and 1.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Keybindings===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Command&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/bind &amp;lt;keyset&amp;gt; &amp;lt;action&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Binds a key or key combination.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/unbind &amp;lt;keyset&amp;gt; &amp;lt;action&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Unbinds a key or key combination.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/unbindaction &amp;lt;action&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Unbinds all keybinds that uses &amp;lt;action&amp;gt;.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/unbindkeyset &amp;lt;keyset&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Unbinds all bindings that uses &amp;lt;keyset&amp;gt;.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/unbindall&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Unbinds all keys except the chat keybinding.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/keysym &amp;lt;name&amp;gt; &amp;lt;keycode&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Adds a custom key symbol, The defaults can not be overridden. Name must start with a letter, and only contain letters, numbers, and &amp;#039;_&amp;#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/keyset &amp;lt;name&amp;gt; &amp;lt;keyset&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Specifies a named keyset. Name must start with a letter, and only contain letters, numbers, and &amp;#039;_&amp;#039;. Named keysets may be accessed by prepending the &amp;#039;&amp;amp;&amp;#039; character to the name.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;/fakemeta &amp;lt;keysym&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Assigns an auxiliary key for the meta modifier (&amp;quot;space&amp;quot; is a good choice. Use fakemeta none to disable this feature&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Balanced Annihilation|&amp;lt;--Back to Balanced Annihilation]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>intermisc/gamedev&gt;Abma</name></author>
	</entry>
</feed>