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	<title>Aggressive Vs. Passive Strategy - Revision history</title>
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	<updated>2026-04-21T03:43:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.fightorder.net/wiki/index.php?title=Aggressive_Vs._Passive_Strategy&amp;diff=2643&amp;oldid=prev</id>
		<title>Qrow: 1 revision imported</title>
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		<updated>2026-03-04T02:08:36Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:08, 3 March 2026&lt;/td&gt;
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		<author><name>Qrow</name></author>
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	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=Aggressive_Vs._Passive_Strategy&amp;diff=2642&amp;oldid=prev</id>
		<title>stratplayinter&gt;Vayu at 09:55, 26 September 2007</title>
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		<updated>2007-09-26T09:55:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The mark of a good RTS is a serious requirement for active, aggressive strategy and tactics in counterpoint to some passive allowances to enable one to focus briefly without losing control. Most Mods on the Spring engine demonstrate this, much to the benefit of gameplay. However, individual styles of play tend to gravitate to one or the other, so it would be best to delineate between the two and offer tips for more effective gameplay either side of the balance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;To Be Continued?&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; [[Strategy_and_Tactics|&amp;lt;- Back to Strategy and Tactics page]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>stratplayinter&gt;Vayu</name></author>
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