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	<id>https://www.fightorder.net/wiki/index.php?action=history&amp;feed=atom&amp;title=About</id>
	<title>About - Revision history</title>
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	<updated>2026-04-21T05:46:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.fightorder.net/wiki/index.php?title=About&amp;diff=2124&amp;oldid=prev</id>
		<title>Qrow: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=About&amp;diff=2124&amp;oldid=prev"/>
		<updated>2026-02-24T06:29:22Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:29, 23 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Qrow</name></author>
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	<entry>
		<id>https://www.fightorder.net/wiki/index.php?title=About&amp;diff=2123&amp;oldid=prev</id>
		<title>interspring&gt;Abma: http -&gt; https</title>
		<link rel="alternate" type="text/html" href="https://www.fightorder.net/wiki/index.php?title=About&amp;diff=2123&amp;oldid=prev"/>
		<updated>2018-03-21T03:00:03Z</updated>

		<summary type="html">&lt;p&gt;http -&amp;gt; https&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.&lt;br /&gt;
&lt;br /&gt;
= System requirements =&lt;br /&gt;
=== Minimum ===&lt;br /&gt;
* 1.6 GHz single core CPU with SSE&lt;br /&gt;
* 1 GB of RAM&lt;br /&gt;
* 128 MB graphics card (As of 104.0 OpenGL 3.0 is required meaning older integrated GPUs such as Intel G45 are &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; supported)&lt;br /&gt;
* Roughly 500 MB of hard drive space, depending on how many maps and games you download.&lt;br /&gt;
&lt;br /&gt;
=== Recommended ===&lt;br /&gt;
* 3 GHz dual core CPU or better&lt;br /&gt;
* 2 GB of RAM or more&lt;br /&gt;
* 512 MB graphics card or better&lt;br /&gt;
* 5 GB of hard drive space to accommodate more maps and games&lt;br /&gt;
&lt;br /&gt;
For more information on system requirements see [[Requirements]] or for help see [[FAQ]].&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
* Many different [[Games]], made just for Spring.&lt;br /&gt;
* Play online, on a LAN or offline Single Player.&lt;br /&gt;
* Large battles limited only by the power of your computer; support for up to 5000 units.&lt;br /&gt;
* Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.&lt;br /&gt;
* Several camera modes, allowing for anything to be viewed from almost any angle.&lt;br /&gt;
* Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).&lt;br /&gt;
* Complex 3rd party AIs, some of which are quite good.&lt;br /&gt;
* An extremely powerful UI, designed to minimize unnecessary micromanagement.&lt;br /&gt;
* Utf8 font rendering&lt;br /&gt;
* Frequent additions and bugfixes.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|style=&amp;quot;margin-top:15px; background:rgb(255,255,255); border: 1px solid rgba(0,0,0,0.5); border-radius: 12px 12px 12px 12px; box-shadow: 0 2px 6px rgba(0,0,0,0.3), inset 0 1px 2px rgba(255,255,255,0.5), inset 0 10px 8px rgba(255,255,255,0.3);&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
[[Image:Logo_GPL_gplv3-127x51.png|127px|GPL Logo|link=https://www.gnu.org/licenses/gpl-2.0.html]]&lt;br /&gt;
[[Image:Logo_OpenSource_Osi_standard_logo.png|85px|OpenSource Logo|link=https://opensource.org/]]&lt;br /&gt;
[[Image:Logo_Ogl.jpg|170px|OpenGL Logo|link=https://www.opengl.org/]]&lt;br /&gt;
[[Image:Logo_OpenAL_Openal_c.png|140px|OpenAL Logo|link=https://www.openal.org/]]&lt;br /&gt;
[[Image:Logo_SDL_Sdl_powered.png|110px|SDL Logo|link=https://www.libsdl.org/]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Development =&lt;br /&gt;
* Open source (GPLv2). &lt;br /&gt;
* Multi-plattform (Windows &amp;amp; Linux, MacOSX in progress). &lt;br /&gt;
* Written in C++, using OpenGL, Lua, Assimp, streflop, OpenAL, FreeType2, DevIL, SDL2, GLEW, boost, 7zip, zlib, libVorbis, libOgg, LuaSocket, squish, rgEtc1.&lt;br /&gt;
&lt;br /&gt;
= Content Creation =&lt;br /&gt;
Thanks to the ability of the Spring engine to run lots of different content, it is possible to&lt;br /&gt;
* [[Game_and_Unit_development|Build your own games.]]&lt;br /&gt;
* [[Map_development|Create your own maps.]]&lt;br /&gt;
* [[AI:Development|Program AI players]] in several languages.&lt;br /&gt;
&lt;br /&gt;
=Authors=&lt;br /&gt;
A list of the Spring developers can be found on the [[Authors]] page.&lt;br /&gt;
&lt;br /&gt;
=Organization=&lt;br /&gt;
Information about the Spring organizational structure is available at: [[Spring:Organization]]&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Read the [[history]] page if you want know more about its long way.&lt;br /&gt;
&lt;br /&gt;
=Press=&lt;br /&gt;
[[Press|History of Spring and its games in the press]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spring]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>interspring&gt;Abma</name></author>
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